Bretonnia buildings

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This page lists all Bretonnian buildings.

List of buildings[edit | edit source]

Defensive buildings[edit | edit source]

Building Effect Cost Requirements
Empire garrison.png
Guard House
Enemy Hero action success chance: -10% 1500 money
2 turns
Empire garrison.png
City Watch
Enemy Hero action success chance: -15%
Provides settlement walls (requiring siege warfare to conquer)
Adds walls to settlement
3000 money
3 turns
Empire walls.png
Basic Walls
Enemy Hero action success chance: -10%
Leadership bonus when under siege: +2
Siege holdout time: +1
Fires arrows
2500 money
3 turns
Empire walls.png
Tall Walls
Enemy Hero action success chance: -15%
Leadership bonus when under siege: +4
Siege holdout time: +2
Fires blessed stones
5000 money
4 turns

Military recruitment buildings[edit | edit source]

Building Effect Cost Requirements
Bretonnia barracks.png
Training Field
Allows recruitment:Spearmen-at-Arms (Shields)
Peasant Bowmen
1000 money
1 turns
Bretonnia barracks.png
Rally Field
Allows recruitment:Men-at-Arms (Polearm)
Spearmen-at-Arms (Shields)
Peasant Bowmen
2000 money
2 turns
Bretonnia barracks.png
Barracks
Allows recruitment:Men-at-Arms (Polearm)
Spearmen-at-Arms (Shields)
Peasant Bowmen
4000 money
3 turns
Bretonnia carpenter.png
Carpenter's Workshop
Allows recruitment:
Field Trebuchet
4000 money
1 turns
Bretonnia carpenter.png
Siege Workshop
Allows recruitment:
Field Trebuchet
6000 money
2 turns
Bretonnia stables.png
Stables
Allows recruitment:
Mounted Yeomen
Mounted Yeomen Archers
2500 money
2 turns
Bretonnia stables.png
Livery
Allows recruitment:
Knights of the Realm
Mounted Yeomen
Mounted Yeomen Archers
5000 money
3 turns
Bretonnia stables.png
Pegasus Aerie
Allows recruitment:
Grail Knights
Knights of the Realm
Mounted Yeomen
Mounted Yeomen Archers
Pegasus Knights


Enables hero recruitment: Paladin
Increases Paladin capacity

7500 money
4 turns

Infrastructure[edit | edit source]

Building Effect Cost Requirements
Empire port.png
Bretonnian Fishery
Income generated: 200
Growth: +10
1000 money
1 turns
Coastal settlement
Empire port.png
Bretonnian Fishing Harbour
Income generated: 400
Growth: +20
4000 money
3 turns
Empire port.png
Bretonnian Fishing Port
Income generated: 800
Growth: +30
9000 money
5 turns
Empire farm.png
Fields
Casualty replacement rate: +2%
Growth: +20
500 money
1 turns
Empire farm.png
Farm
Casualty replacement rate: +3%
Growth: +30
1000 money
2 turns
Empire farm.png
Landed Estate
Casualty replacement rate: +4%
Growth: +40
2000 money
3 turns
Empire industry.png
Weaving House
Income generated: 250 750 money
2 turns
Empire industry.png
Clothier
Income generated: 375 1500 money
3 turns
Empire industry.png
Tailors' Guild
Income generated: 500 2500 money
4 turns
Bretonnia tavern.png
Tap Room
Public order: +4 (local province) 1500 money
2 turns
Bretonnia tavern.png
Tavern
Public order: +6 (local province) 3000 money
3 turns
Bretonnia tavern.png
Coaching Inn
Public order: +8 (local province) 4500 money
4 turns

Military support[edit | edit source]

Building Effect Cost Requirements
Wh main emp resource iron military.png
Master Swordsmith's Forge
Recruitment cost for Bretonnian swordsmen and knights: -20%
Unit experience level increase for Bretonnian Swordsmen and Knights: +3
4000 money
3 turns
Iron
Wh main emp resource pastures military.png
Warhorse Breeder's Stables
Recruitment cost for Bretonnian horse units: -20%
Unit experience level increase for Bretonnian Horse Units: +3
4000 money
3 turns
Pastures
Wh main emp resource timber military.png
Woodworker's Shop
Recruitment cost for Bretonnian bowmen and spearmen: -20%
Unit experience level increase for Bretonnian Bowmen and Spearmen: +3
4000 money
3 turns
Timber
Bretonnia armourer.png
Smithy
Local recruitment capacity: +1 4000 money
3 turns
Bretonnia armourer.png
Armoury
Global recruitment capacity: +1
Local recruitment capacity: +1
Enables hero recruitment: Paladin
Increases Paladin capacity
6000 money
4 turns
Bretonnia worship.png
Grail Shrine
Enables hero recruitment: wizard_bretonnia
Increases Damsel capacity
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -6
4000 money
3 turns
Bretonnia worship.png
Grail Chapel
Enables hero recruitment: wizard_bretonnia
Increases Damsel capacity
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -9
6000 money
4 turns
Bretonnia worship.png
Cathedral of the Lady
Enables hero recruitment: wizard_bretonnia
Increases Damsel capacity
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -12
9000 money
5 turns

Main settlements[edit | edit source]

Building Effect Cost Requirements
Bretonnia city.png
Hamlet
Buildings construction slots: 1
Siege holdout time: +2
Growth: +10
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Bretonnia city.png
Village
Buildings construction slots: 2
Siege holdout time: +2
Growth: +20
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Bretonnia city.png
Town
Buildings construction slots: 3
Siege holdout time: +2
Growth: +30
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Bretonnia city.png
City (Bretonnia)
Buildings construction slots: 4
Siege holdout time: +2
Growth: +40
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Bretonnia city.png
Duchy Capital
Buildings construction slots: 5
Siege holdout time: +2
Growth: +50
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns
Bretonnia city.png
Duchy Capital
Buildings construction slots: 5
Siege holdout time: +2
Growth: +50
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns

Special buildings[edit | edit source]

Bordeleaux[edit | edit source]

Building Effect Cost Requirements
Bretonnia bordeleaux wine market.png
Morceaux Valley Orchards
Growth: +20
Public order: +3 (local province)
Wine resource production: 42 barrels
500 money
2 turns
Bretonnia bordeleaux wine market.png
Morceaux Valley Vineyards
Growth: +30
Public order: +4 (local province)
Wine resource production: 64 barrels
1000 money
3 turns
Bretonnia bordeleaux wine market.png
Morceaux Valley Vintners
Growth: +40
Public order: +5 (local province)
Wine resource production: 96 barrels
2000 money
4 turns
Bretonnia bordeleaux wine market.png
Bordeleaux Wine Market
Growth: +50
Public order: +8 (local province)
Wine resource production: 144 barrels
3750 money
5 turns

Faction capital[edit | edit source]

Can only be constructed at Couronne
Building Effect Cost Requirements
Bretonnia city couronne.png
Couronne (Hamlet)
Buildings construction slots: 1
Income from all buildings: +60%
Income from all buildings in adjacent provinces: +30%
Siege holdout time: +2
Growth: +10
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Bretonnia city couronne.png
Couronne (Village)
Buildings construction slots: 2
Income from all buildings: +70%
Income from all buildings in adjacent provinces: +35%
Siege holdout time: +2
Growth: +20
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Bretonnia city couronne.png
Couronne (Town)
Buildings construction slots: 3
Income from all buildings: +80%
Income from all buildings in adjacent provinces: +40%
Siege holdout time: +2
Growth: +30
Public order: +3 (local province)
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Bretonnia city couronne.png
Couronne (City)
Buildings construction slots: 4
Income from all buildings: +90%
Income from all buildings in adjacent provinces: +45%
Siege holdout time: +2
Growth: +40
Public order: +4 (local province)
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Bretonnia city couronne.png
Couronne (Duchy Capital)
Buildings construction slots: 5
Income from all buildings: +100%
Income from all buildings in adjacent provinces: +50%
Siege holdout time: +2
Growth: +50
Public order: +5 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns