Dwarfs buildings

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This page lists all Dwarfs buildings.

List of buildings[edit | edit source]

Defensive[edit | edit source]

Building Effect Cost Requirements
Dwarf garrison.png
Watch Room
Enemy Hero action success chance: -10%
1500 money
2 turns
Dwarf garrison.png
Guard Hall
Enemy Hero action success chance: -15%
Provides settlement walls (requiring siege warfare to conquer)
Adds walls to settlement
3000 money
3 turns
Dwarf walls.png
Gate
Enemy Hero action success chance: -10%
Leadership bonus when under siege: +2
Siege holdout time: +1
Fires bullets
2500 money
3 turns
Dwarf walls.png
Reinforced Gate
Enemy Hero action success chance: -15%
Leadership bonus when under siege: +4
Siege holdout time: +2
Fires cannon balls
5000 money
4 turns
Dwarf walls.png
Runic Gate
Enemy Hero action success chance: -20%
Leadership bonus when under siege: +6
Siege holdout time: +3
Fires fused beer casks
7500 money
5 turns

Military recruitment[edit | edit source]

Building Effect Cost Requirements
Dwarf barracks.png
Sparring Chamber

Dwarf Warriors
Dwarf Warriors (Great Weapons)
Miners
Miners (Blasting Charges)
1000 money
1 turns
Dwarf barracks.png
Clan Barracks

Dwarf Warriors
Dwarf Warriors (Great Weapons)
Miners
Miners (Blasting Charges)
Quarrellers
Dwarf Warriors
2000 money
2 turns
Dwarf barracks.png
Mustering Hall
Enables hero recruitment: Thane
Dwarf Warriors
Dwarf Warriors (Great Weapons)
Longbeards
Longeards (Great Weapons)
Miners
Miners (Blasting Charges)
Quarrellers
Quarrellers (Great Weapons)
4000 money
3 turns
Dwarf hall of oaths.png
Hall of Oaths
Enables hero recruitment: Thane
Thane experience level increase: +3
Increases Thane capacity
Hammerers
Ironbreakers
7500 money
4 turns
Dwarf slayer cult.png
Slayer Shrine
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -3
Slayers
10000 money
4 turns
Dwarf slayer cult.png
Monument of Grimnir
Slayers experience level bonus: +2
Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: -5
Slayers
15000 money
5 turns
Dwarf guild worshops.png
Siege Workshop (Dwarfs)

Grudge Thrower
2500 money
2 turns
Dwarf guild worshops.png
Gunsmith's Forge

Cannon
Grudge Thrower
Thunderers
5000 money
3 turns
Dwarf guild worshops.png
Foundry

Cannon
Grudge Thrower
Organ Gun
Irondrakes
Irondrakes (Trollhammer Torpedo)
Thunderers
Gyrocopter
7500 money
4 turns
Dwarf guild worshops.png
Hangar

Cannon
Flame Cannon
Grudge Thrower
Organ Gun
Irondrakes
Irondrakes (Trollhammer Torpedo)
Thunderers
Gyrobomber
Gyrocopter
Gyrocopter (Brimstone Gun)
11250 money
5 turns

Military support[edit | edit source]

Building Effect Cost Requirements
Wh main dwf resource iron military.png
Arsenal
Recruitment cost for Dwarfen melee infantry: -20%
Unit experience level increase for Dwarf Miners: +3
Unit experience level increase for Dwarf Warriors: +3
Unit experience level increase for Hammerers: +2
Unit experience level increase for Ironbreakers: +2
Unit experience level increase for Longbeards: +3
4000 money
3 turns
Wh main dwf resource salt military.png
Powder Hall
Recruitment cost for Thunderers and powder artillery: -20%
Unit experience level increase for Dwarf Blackpowder and Flame Units: +3
4000 money
3 turns
Dwarf smithery.png
Armoury (Dwarfs)
Local recruitment capacity: +1
4000 money
3 turns
Dwarf smithery.png
Gromril Forge
Enables hero recruitment: Runesmith
Local recruitment capacity: +1
6000 money
4 turns
Dwarf smithery.png
Runeforge
Increases Runesmith capacity
Enables hero recruitment: Runesmith
Runesmith experience level increase: +4
Global recruitment capacity: +1
Local recruitment capacity: +1
9000 money
5 turns

Infrastructure[edit | edit source]

Building Effect Cost Requirements
Dwarf port.png
Dwarfen Wharf
Income generated: 200
Growth: +10
1000 money
1 turns
Dwarf port.png
Dwarfen Docks
Income generated: 400
Growth: +20
4000 money
3 turns
Dwarf port.png
Dwarfen Shipyard
Income generated: 800
Growth: +30
9000 money
5 turns
Dwarf engineering.png
Engineer's Workshop (Dwarfs)
Enables hero recruitment: Master Engineer
Research rate: +4%
7500 money
4 turns
Dwarf engineering.png
Engineers' Guild Hall
Increases Master Engineer capacity
Enables hero recruitment: Master Engineer
Master Engineer experience level increase: +4
Research rate: +8%
11250 money
5 turns
Dwarf farm.png
Barley Field
Casualty replacement rate: +2%
Growth: +15
500 money
1 turns
Dwarf farm.png
Granary
Casualty replacement rate: +3%
Growth: +22
1000 money
2 turns
Dwarf farm.png
Stone Bread Bakery
Casualty replacement rate: +4%
Growth: +30
2000 money
3 turns
Dwarf farm.png
Bakers' Guild Hall
Casualty replacement rate: +5%
Growth: +38
3000 money
4 turns
Dwarf industry.png
Trinket Maker
Income generated: 200
650 money
1 turns
Dwarf industry.png
Dwarf Tinkerer's Shop
Income generated: 300
1300 money
2 turns
Dwarf industry.png
Toolmaker's Workshop
Income generated: 400
2200 money
3 turns
Dwarf industry.png
Toolmakers' Guild Hall
Income generated: 600
3200 money
4 turns
Dwarf tavern.png
Refectory
Public order: +5 (local province)
1500 money
2 turns
Dwarf tavern.png
Drinking Hall
Public order: +8 (local province)
3000 money
3 turns
Dwarf tavern.png
Feast Hall
Public order: +10 (local province)
4500 money
4 turns
Dwarf trade depot.png
Trading Depot
Income from all buildings: +5%
Additional tradable resources produced: +2%
Income from trade: +2%
1500 money
3 turns
Dwarf trade depot.png
Guild Marketplace
Income from all buildings: +10%
Additional tradable resources produced: +5%
Income from trade: +5%
4500 money
4 turns

Resources[edit | edit source]

Building Effect Cost Requirements
Dwarf underground river.png
Ale Store
Income generated: 200
Growth: +15
Public order: +3 (local province)
Dwarf beer resource production: 28 kegs:
750 money
2 turns
Dwarf Beer
Dwarf underground river.png
Dwarfen Brewery
Income generated: 300
Growth: +22
Public order: +4 (local province)
Dwarf beer resource production: 42 kegs:
1500 money
3 turns
Dwarf underground river.png
Renowned Brewery
Income generated: 400
Growth: +30
Public order: +5 (local province)
Dwarf beer resource production: 64 kegs:
2500 money
4 turns
Dwarf underground river.png
Brewmaster's Kettles
Income generated: 600
Growth: +38
Public order: +6 (local province)
Dwarf beer resource production: 96 kegs:
3500 money
5 turns
Dwarf cinnabar.png
Cinnabar Mining Pit (Dwarfs)
Income generated: 100
Dyes resource production: 28 ounces
750 money
1 turns
Dyes
Dwarf cinnabar.png
Cinnabar Mine (Dwarfs)
Income generated: 150
Dyes resource production: 42 ounces
1500 money
2 turns
Dwarf cinnabar.png
Dye-Makers' Plant
Income generated: 200
Dyes resource production: 64 ounces
2500 money
3 turns
Dwarf cinnabar.png
Dyers' Guild Hall
Income generated: 300
Dyes resource production: 96 ounces
3500 money
4 turns
Dwarf wild game.png
Hunting Lodge (Dwarfs)
Casualty replacement rate: +2%
Growth: +15
Furs resource production: 28 bundles
600 money
1 turns
Wild game
Dwarf wild game.png
Hunting Camp (Dwarfs)
Casualty replacement rate: +3%
Growth: +22
Furs resource production: 42 bundles
1200 money
2 turns
Dwarf wild game.png
Tannery (Dwarfs)
Casualty replacement rate: +4%
Growth: +30
Furs resource production: 64 bundles
2200 money
3 turns
Dwarf wild game.png
Leatherworkers' Guild Hall
Casualty replacement rate: +5%
Growth: +38
Furs resource production: 96 bundles
3200 money
4 turns
Dwarf gemstones.png
Gem Mineshaft
Income generated: 300
Gemstones resource production: 28 sacks
1000 money
3 turns
Gemstones
Dwarf gemstones.png
Gem Mine
Income generated: 450
Gemstones resource production: 42 sacks
2000 money
4 turns
Dwarf gemstones.png
Gemcutter's Workshop
Income generated: 600
Gemstones resource production: 64 sacks
4000 money
5 turns
Dwarf gemstones.png
Gemcutters' Guild Hall
Income generated: 900
Gemstones resource production: 96 sacks
6000 money
6 turns
Dwarf gold.png
Gold Mine
Income generated: 900
2000 money
4 turns
Gold
Dwarf gold.png
Gold Smelter
Income generated: 1200
4000 money
5 turns
Dwarf gold.png
Goldsmiths' Guild Hall
Income generated: 1800
6000 money
6 turns
Dwarf iron.png
Iron Mining Pit (Dwarfs)
Income generated: 100
Iron resource production: 28 ingots
750 money
1 turns
Iron
Dwarf iron.png
Iron Mines
Income generated: 150
Iron resource production: 42 ingots
1500 money
2 turns
Dwarf iron.png
Iron Smelter (Dwarfs)
Income generated: 200
Iron resource production: 64 ingots
2500 money
3 turns
Dwarf iron.png
Iron Miners' Guild Hall
Income generated: 300
Iron resource production: 96 ingots
3500 money
4 turns
Dwarf marble.png
Stonecutter's Shop
Income generated: 100
Marble resource production: 28 slabs
750 money
1 turns
Marble
Dwarf marble.png
Marble Quarry (Dwarfs)
Income generated: 150
Marble resource production: 42 slabs
1500 money
2 turns
Dwarf marble.png
Mason (Dwarfs)
Income generated: 200
Marble resource production: 64 slabs
2500 money
3 turns
Dwarf marble.png
Masons' Guild Hall
Income generated: 300
Marble resource production: 96 slabs
3500 money
4 turns
Dwarf pastures.png
Goat Pastures
Casualty replacement rate: +4%
Growth: +30
600 money
1 turns
Pastures
Dwarf pastures.png
Goat Herd
Casualty replacement rate: +6%
Growth: +40
1200 money
2 turns
Dwarf pastures.png
Goat Farm
Casualty replacement rate: +8%
Growth: +50
2200 money
3 turns
Dwarf pastures.png
Herders' Guild Hall
Casualty replacement rate: +10%
Growth: +60
3200 money
4 turns
Dwarf brine.png
Brine Mining Pit (Dwarfs)
Income generated: 100
Salt resource production: 28 barrels
750 money
1 turns
Salt
Dwarf brine.png
Brine Mine (Dwarfs)
Income generated: 150
Salt resource production: 42 barrels
1500 money
2 turns
Dwarf brine.png
Saltworks (Dwarfs)
Income generated: 200
Salt resource production: 64 barrels
2500 money
3 turns
Dwarf brine.png
Saltworkers' Guild Hall
Income generated: 300
Salt resource production: 96 barrels
3500 money
4 turns
Dwarf timber.png
Woodman's Hut (Dwarfs)
Income generated: 100
Timber resource production: 28 logs
750 money
1 turns
Timber
Dwarf timber.png
Timber Mill (Dwarfs)
Income generated: 150
Timber resource production: 42 logs
1500 money
2 turns
Dwarf timber.png
Lumberyard
Income generated: 200
Timber resource production: 64 logs
2500 money
3 turns
Dwarf timber.png
Carpenters' Guild Hall
Income generated: 300
Timber resource production: 96 logs
3500 money
4 turns

Settlements[edit | edit source]

Generic[edit | edit source]

Building Effect Cost Requirements
Dwarf city.png
Dwarf Mining Settlement
Buildings construction slots: 1
Income generated: 80
Siege holdout time: +2
Growth: +5
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Dwarf city.png
Dwarf Outpost
Buildings construction slots: 2
Income generated: 120
Siege holdout time: +2
Growth: +7
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Dwarf city.png
Minor Hold
Buildings construction slots: 3
Income generated: 160
Siege holdout time: +2
Growth: +10
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Dwarf city.png
Dwarfhold
Buildings construction slots: 4
Income generated: 200
Siege holdout time: +2
Growth: +13
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Dwarf city.png
Great Hold
Buildings construction slots: 5
Income generated: 240
Siege holdout time: +2
Growth: +15
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns

Faction capital[edit | edit source]

Building Effect Cost Requirements
Dwarf city karaz a karak.png
Karaz-a-Karak (Mining Settlement)
Buildings construction slots: 1
Income from all buildings: +30%
Income from all buildings in adjacent provinces: +15%
Income generated: 100
Siege holdout time: +2
Growth: +10
Public order: +1 (local province)
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Dwarf city karaz a karak.png
Karaz-a-Karak (Outpost)
Buildings construction slots: 2
Income from all buildings: +35%
Income from all buildings in adjacent provinces: +18%
Income generated: 150
Siege holdout time: +2
Growth: +20
Public order: +2 (local province)
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Dwarf city karaz a karak.png
Karaz-a-Karak (Dwarf Keep)
Buildings construction slots: 3
Income from all buildings: +40%
Income from all buildings in adjacent provinces: +20%
Income generated: 200
Siege holdout time: +2
Growth: +30
Public order: +3 (local province)
Provides settlement walls (requiring siege warfare to conquer)
3200 money
4 turns
Dwarf city karaz a karak.png
Karaz-a-Karak (Dwarfhold)
Buildings construction slots: 4
Income from all buildings: +45%
Income from all buildings in adjacent provinces: +23%
Income generated: 250
Siege holdout time: +2
Growth: +40
Public order: +4 (local province)
Provides settlement walls (requiring siege warfare to conquer)
4800 money
5 turns
Dwarf city karaz a karak.png
Karaz-a-Karak (Great Hold)
Buildings construction slots: 5
Income from all buildings: +50%
Income from all buildings in adjacent provinces: +25%
Income generated: 300
Siege holdout time: +2
Growth: +50
Public order: +5 (local province)
Provides settlement walls (requiring siege warfare to conquer)
7200 money
6 turns

Reclaimed Black Crag[edit | edit source]

Building Effect Cost Requirements
Dwarfs black crag.png
Karak Drazh (Mining Settlement)
Buildings construction slots: 1
Income generated: 100
Growth: +10
Provides settlement walls (requiring siege warfare to conquer)
800 money
2 turns
Dwarfs black crag.png
Karak Drazh (Outpost)
Buildings construction slots: 2
Income generated: 150
Growth: +20
Provides settlement walls (requiring siege warfare to conquer)
1600 money
3 turns
Dwarfs black crag.png
Karak Drazh (Dwarf Keep)
Buildings construction slots: 3
Income generated: 200
Growth: +30
Provides settlement walls (requiring siege warfare to conquer)
Buildings construction slots: 3
3200 money
4 turns
Dwarfs black crag.png
Karak Drazh (Dwarfhold)
Buildings construction slots: 4
Income generated: 250
Growth: +40
Provides settlement walls (requiring siege warfare to conquer)
Local recruitment capacity: +1
4800 money
5 turns
Dwarfs black crag.png
Karak Drazh (Great Hold)
Buildings construction slots: 5
Income generated: 300
Growth: +50
Provides settlement walls (requiring siege warfare to conquer)
Local recruitment capacity: +1
Buildings construction slots: 5
7200 money
6 turns

Special buildings[edit | edit source]

These can only be built in specific settlements
Building Effect Cost Requirements
Dwarf brightstone mine.png
Brightstone Mine
Income generated: 1500
Income from trade: +10%
Artillery experience level bonus: +6
10000 money
5 turns
Mount Gundbad
Dwarf throne hall.png
Throne Hall of the High King
Tax income: +5%
Public order: +10 (local province)
Public order: +2 (faction-wide)
Unit experience level increase for Hammerers: +1
Global recruited Lords experience: +2
15000 money
6 turns
Karaz-a-Karak