Leadership

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The Icon stat morale.pngleadership level of a unit is a measure of its will to continue fighting. If a unit’s leadership level drops too low then the troops will rout from the battlefield and stop responding to orders.

Routing[edit | edit source]

The Icon stat morale.pngleadership state of a unit is shown on its tooltip. A unit’s banner flashes and then turns white when it wavers and routs. Units can be demoralised by allies routing, meaning that a leadership failure can propagate across an army. Some of the most effective methods of routing include:

  • Encirclement: A unit attacked from more than one side will lose resolve much faster than if only engaged from the rear. Use rear ranks to encircle and attack.
  • Cavalry charges: Several hundred kilograms of horse, rider, and armor crashing into someone will put a dent in morale. Shock cavalry excels at breaking enemy lines. Unless they have pointy things.
  • Lords falling in battle. This has enough impact to potentially send the whole army packing.
  • And, of course, terror and fear.

Rallying[edit | edit source]

Routing units may be rallied by the army Icon general.pngLord, or they may rally of their own accord. Units that are routing from the battlefield may rally and begin responding to orders again once they have retreated a safe distance from the enemy.

A unit will not rally if there is no Icon general.pngLord present, or if its Icon stat morale.pngleadership state becomes shattered.

The rally ability of the Icon general.pngLord may also be used to raise the Icon stat morale.pngleadership of routing units close-by, so that they may return to the action. The rally ability is best used when the routing units are safe from immediate danger.

Related attributes[edit | edit source]

Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.