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The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts.

Vampire Lord is a The Drakenhof Conclave Vampire Counts Lord unit introduced in Total War: Warhammer.

Recruitment[ | ]

  • Selecting any Settlement and recruiting them in the Lord Recruit tab

Description[ | ]

As a Vampire ages, his powers increase. He becomes physically stronger and faster, until he is able to tear a man in half and move as fast as the wind. He is able to call upon a host of powers, the nature of which vary from Vampire to Vampire. Some can call forth creatures such as wolves and bats to assail the armies of the living, and sometimes they can even learn how to change into these forms. Others are able to mesmerise weak-willed mortals with barely a glance. If the Vampire has a strong affinity for magic, then his necromantic abilities expand both naturally and through study. Despite these awe-inspiring powers, however, there is a terrible price to pay. As the decades become centuries, many Vampires lose their minds, sliding inexorably into madness.

Attributes[ | ]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Spellcaster: This unit can cast spells.

Spells[ | ]

Character abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

  • None

Multiplayer Only[ | ]

Multiplayer items[ | ]

Mounts[ | ]


Talent Tree[ | ]

Gallery[ | ]

Strategy[ | ]

Click here to add a strategy!

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