Abilities

From Total War: WARHAMMER Wiki
Jump to: navigation, search


Abilities can be used by units in battle in the Total War: Warhammer series.

Abilities[edit | edit source]

Common abilities:[edit | edit source]

Spellcasters only:

Faction-Specific[edit | edit source]

The Empire:[edit | edit source]

Warrior Priests, Arch Lectors and Volkmar the Grim:

Greenskins:[edit | edit source]

Dwarfs:[edit | edit source]

-Master Engineer

-Runelords and Runesmiths

Vampire Counts:[edit | edit source]

Warriors of Chaos[edit | edit source]

Bretonnia:[edit | edit source]

Beastmen[edit | edit source]

Wood Elves:[edit | edit source]

Norsca:[edit | edit source]

Lizardmen:[edit | edit source]

Skaven:[edit | edit source]

High Elves:[edit | edit source]

Dark Elves:[edit | edit source]

Tomb Kings:[edit | edit source]

Vampire Coast:[edit | edit source]

Legendary Lord specific:[edit | edit source]

Azhag

Skarsnik

Wurrzag

Markus Wulfhart

Boris Todbringer

Thorgrim

Ungrim Ironfist

Grombrindal the White Dwarf

Belegar

Kholek Suneater

Malagor the Dark Omen

Morghur the Shadowgave

Fay Enchantress

King Louen Leoncoeur

Alberic de Bordelaux

Wulfrik the Wanderer

Throgg

Kroq-Gar:

Nakai the Wanderer

Tiktaq'to

Gor-Rok

Mazdamundi:

Malekith:

Hellebron:

Lokhir Fellheart

Alith Anar:

Tyrion

Teclis

Alarielle the Radiant:

High Queen Khalida

Settra the Imperishable

Arkhan the Black

Aranessa Saltspite

Count Noctilus

Cylostra Direfin

Luthor Harkon

Malus Darkblade

Deathmaster Snikch

Breath attacks[edit | edit source]

Certain mounts only:

Unique spells[edit | edit source]

Main article: Unique spells.

Unique spells are specific to one or two characters, and do not truly belong to a regular lore of magic.