Alberic de Bordeleaux

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Alberic de Bordeleaux
Bretonnia alberic.png
Overview
FactionBretonnia
CategoryBretonnia melee infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 4168
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 34
Icon stat attack.png Melee attack: 57
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
67.5%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Alberic de Bordeleaux is the Legendary Lord for Bordeleaux, a playable Bretonnia sub-faction, in Total War: Warhammer.

Description[edit | edit source]

Upon Alberic's tunic is proudly displayed the crest of Bordeleaux - the tri-forked Trident of Manann, God of the Waves and Storms. Like Manann, Alberic of Bordeleaux is tempestuous as the sea; as relentless as the tide. He is strict and courageous, hailing from a long line of powerful Dukes who have led Bordeleaux, with the patience of the unremitting ocean, to security and prosperity; Alberic intends to be no different. Much like the waves that crash endlessly against the Bretonnian shore, so too does Alberic never cease. Whilst many do not see his progress, it is affected slowly but with the inevitability of nature.

Campaign Effects (as starting lord)[edit | edit source]

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Items[edit | edit source]

Mounts[edit | edit source]

Added in Total War: Warhammer II:

Strategy[edit | edit source]

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