Alith Anar

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Alith Anar
Wh2 dlc10 hef cha alith anar 0.png
FactionHigh Elves
Category High Elves legendary lord, ranged infantry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat health.png Health: 4260
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 30
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 70
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 300
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat armour.png
Template:Wh2 encourage guerrilla hideForest mountedFireMove

Alith Anar is a High Elves ranged legendary lord infantry unit, introduced in Total War: Warhammer II Resurgent Update. In campaign, he leads the Nagarythe faction.

Playing Alith Anar and Nagarythe requires downloading a free DLC from Steam here.

Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.

Description[edit | edit source]

Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.

Strengths and weaknesses[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Abilities[edit | edit source]

Alith Anar's skill poster. Click to expand.

Notable skills[edit | edit source]

  • Revenant
  • Ruthless
  • The Shadow King

Mounts[edit | edit source]

  • None

Legendary Items[edit | edit source]

Traits[edit | edit source]

  •  ?

Lord Effects[edit | edit source]

Additional starting units[edit | edit source]

Strategy[edit | edit source]

The premiere ranged Legendary Lord, Alith Anar is capable of taking out enemy Lords before they even get to melee range. While he can do OK against lower tier enemies in melee, Alith should almost always be sniping enemies and moving, as it’s where he shines. When upgraded, he can be almost impossible to pin down, with fast speed, infinite vigour and the ability to make doubles capable of harming the enemy.

When going against Alith Anar, cavalry is key. His ranged damage will soften up heavily armored units and Lords too much to be practical, and even a mounted Lord will be significantly damaged before closing the gap. Factions such as the Vampires or Skaven can spawn a unit to immediately tie him up and take him out of ranged combat, which can allow damage dealers to close the gap and finish him off.