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Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.

Alith Anar is a High Elves High Elves Legendary Lord unit introduced in Total War: Warhammer II with the Resurgent Update as a free DLC. In the campaign, he leads Nagarythe Nagarythe.

Description[ | ]

Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.

Introduction description[ | ]

Let the twins seeks answers across the world or pontificate with Finubar in Lothern. Alith Anar has never answered to those two and he sees no reason why he should now. Yet, one thing is certain, Ulthuan is in danger: the Vortex is weakening. The Shadow King must remedy this to prevent a further Sundering. And all the while, in the north, the Sword of Khaine calls to his ice-cold heart...

Attributes[ | ]

  • Infantry sword Hybrid-Weapon Infantry
  • Armour-Piercing Missiles: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Campaign starting units[ | ]

Eye of the Vortex & Mortal Empires[ | ]

Wh2 main hef spearmen Wh2 main hef spearmen Wh2 dlc10 hef inf shadow walkers Wh2 main hef archers Wh2 main hef mon great eagle

Immortal Empires[ | ]

Wh2 main hef spearmen Wh2 main hef spearmen Wh2 dlc10 hef inf shadow walkers Wh2 dlc10 hef inf shadow walkers Wh2 main hef archers Wh2 main hef archers Wh2 main hef mon great eagle

Lord effects[ | ]

  • Military spending Upkeep: -50% for Shadow-walkers and Shadow Warriors units (Icon ArmyLord's army)
  • Icon effects ambush Ambush success chance: +25% (Icon ArmyLord's army)

Character traits[ | ]

Personal trait[ | ]

Trait high elves Raven Lord: Where Alith Anar stalks, so come the ravens to feast on the carrion in the Shadow King's wake.

  • Military spending Upkeep: -50% for Shadow-walkers and Shadow Warriors units (Icon ArmyLord's army)
  • Icon effects ambush Ambush success chance: +25% (Icon ArmyLord's army)

Defeat trait[ | ]

Trait high elves Shadow's Fall: The reign of Anar is at an end; the Shadow King has stepped into the light for the final time.

  • Treasury Hero action cost: -15% (local region)
  • Agent Hero action success chance: +10% (local region)

Talent Tree[ | ]

Strategy[ | ]

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The premiere ranged Legendary Lord, Alith Anar is capable of taking out enemy Lords long before they even get to melee range. His range is massive at 300, which is comparable to artillery range. While he can do decently against lower tier enemies in melee, Alith should almost always be sniping enemies and moving, as it is where he shines. His move speed is 46 which is quite high for infantry, but any cavalry will be able to catch him easily. When upgraded in campaign, he can be almost impossible to pin down, with fast speed, Perfect vigour and the ability to make doubles capable of harming the enemy.

Highly recommend taking him off fire at will because his ammunition is not incredibly high and you don't want to waste it on a basic unit. His ammo must be conserved for whatever is deadliest in the enemy army.

When going against Alith Anar, cavalry is key. His ranged damage will soften up heavily armored units and Lords too much to be practical, and even a mounted Lord may be significantly damaged before closing the gap. Factions such as the Vampires or Skaven can summon a unit to immediately tie him up and take him out of ranged combat, which can allow damage dealers to close the gap and finish him off.

Campaign Guide[ | ]

Gallery[ | ]

Trivia[ | ]

Links[ | ]

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