Amber

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Amber
Resource amber.png
Overview
EffectUsed by Wood Elves factions

Resource amber.pngAmber is a special resource for the Wood Elves race.

How it works (Warhammer II)[edit | edit source]

Amber was significantly stripped down with The Twisted and the Twilight DLC. Amber is now only gained from fully healing a magical forest settlement. It is now only spent on select technologies that give powerful buffs. Thus, it impossible to have negative Amber.

How it works (Warhammer I)[edit | edit source]

The total amount of amber you can access is seen at the top center of the campaign screen. Amber is never expended like money, just temporarily used or "taken up". If amber is no longer being used then it goes back into the total pool. For instance if you take a settlement then 1 amber is added, and if you lose the settlement then 1 is taken away. Likewise, if a unit is consuming 1 amber and then it is desroyed or disbanded, 1 amber goes back into the total.

Having a negative total amber (ie: you are using more than you are producing) will cause penalties for your faction.

Confederating other Wood Elves[edit | edit source]

After confederating another Wood Elf faction, you can end up getting some negative amber totals from them, as the AI seems to be able to cheat and go below 0 without first acquiring any.

Negative Amber Penalties[edit | edit source]

When you have a negative total amber you get the following penalties:

  • between -1 and -9: -5% Casualty replenishment rate
  • below -9: -5 to public order, no unit replenishment
  • Past -15: attrition which overrides replenishment even in friendly territories

Acquiring Amber[edit | edit source]

  • Each settlement (except the Oak of Ages) you control generates amber.
    • Minor settlements: 1
    • Major settlements: 2
  • Each military alliance with another faction generates 1 amber per settlement they control.

Uses[edit | edit source]

Strategy[edit | edit source]

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