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This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond.

Ancient Stegadon (Engine of the Gods) is a Lizardmen Lizardmen monster unit introduced in Total War: Warhammer II with The Prophet and the Warlock.

Recruitment[ | ]

Description[ | ]

The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.

Attributes[ | ]

  • Wh2 dlc17 lzd ancient stegadon engine Support Monster
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Unit Abilities[ | ]

Active Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

This unit provides a small ward save to all units around it as well as packing a laser beam that functions as a castable wind spell. This provides a decent amount of utility to what is already a strong monster with missile attacks and armour piercing anti-infantry damage. This version of the Stegadon is quite the investment and the rest of your army should be built around supporting it and protecting it from anti-large halberds or armour piercing ranged attacks.

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