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With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.

Arachnarok Spider is a Greenskins Greenskins monstrous unit introduced in Total War: Warhammer.

Recruitment[ | ]

Description[ | ]

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

Attributes[ | ]

  • Grn arachnarok Gigantic Spider
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Strategy[ | ]

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A massive terror causing monster that is an amazing anchor units for the low leadership Greenskins to rally behind. Bringing 1 or 2 of these makes the enemy very wary of engaging them and gives your units a terrifying boon. The spiders have anti large and solid armour piercing meaning they can handle monster fights and armoured enemies. They do not excel in either of those categories though, so do not send them against the toughest monsters without any support. Notably, they also have missile attacks on their back which can poke an enemy down, but is more useful for inflicting poison at a distance. This unit should be wary of spear and especially halberd type units. Artillery and armour piercing missiles can also wrack up damage quickly against this unit.

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