Archaon the Everchosen

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Archaon the Everchosen
FactionWarriors of Chaos
CategoryLegendary Lord
Unit size1
Icon treasury.png Cost (MP): 2000 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350
Icon stat health.png Health: 4356
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 70
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 55
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 330
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 50%
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Archaon the Everchosen is a Warriors of Chaos legendary lord introduced in Total War: Warhammer. Archaon is one of the best melee fighters in the game, and is also a decent spellcaster.

By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!


Fear me, mortals, for I am the Anointed, the Favoured Son of Chaos. The armies of the gods rally behind me, and it is by my will and by my sword that your weakling nations shall fall.
~ Archaon the Everchosen

Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world. The Everchosen often rides to war leading this cadre of veterans from atop the daemonic beast known as Dorghar, the Steed of the Apocalypse.

Time is meaningless within the Realm of Chaos. Has Archaon completed his Unholy Quests or just begun his infernal journey? It matters not to him, for he is the Everchosen, and is destined to bring the End Times to the mortal fools that eke out their pitiful lives in the south. They will all pay; the price is blood, slaughter and death!

Strengths & Weaknesses[edit]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Spellcaster: This unit can cast spells.


Campaign effects[edit]

When chosen as starting lord, as of TWW2:

  • Additional Starting Units
  • Faction effects
    • Morale.png Leadership: +10 for Chaos Warrior units (all forces)
    • Treasury Chaos.png Recruitment cost: -30% for Chaos Warrior units (all forces)
    • Diplomacy.png Diplomatic relations: -30 with all factions
  • Lord effects
    • Ward Save (even better than physical resistance) +5% for all units in lords army
    • Income from razing settlements +50%



Archaon has the following items:


Archaon has the following mounts:


Click here to add a strategy!


  • During the early days of Total War: Warhammer, Archaon was considered an underwhelming commander compared to Sigvald and Kholek, leading to fans jokingly refer to him as "Archaon the Neverchosen".



Easy Start, hard finish: simple Chaos strategy and Lord guide for Archaon[edit]

Personally, I haven't played a Chaos-based campaign in a while now, but a simple template is to work all across the Norscan region until two armies (at the minimum) are at play with one holding at least tier 3 infantry. While not the strongest at first at this point in time, Chaos Warriors can crush any other infantry during the mid-game with no problem.

When playing on difficulties higher than Hard, one should never travel to the Old World without a tier 5 hoard building and a decently leveled legendary lord (unless that individual is confident with winnings battles that should be losses for some 20 turns). When it comes to army compositions late-game, I personally build stacks of Chosen, Chaos Knights (sword-based), Hellcannons (needed against the Empire and the Dwarfs), and a few Shaggoths if I think they're needed.

Inside Archaon's army, Chosen become the strongest infantry in the game. A single Chosen unit with great weapons is able to win against most low-level lords easily due to their incredible stats. I can't understate this enough, but Chevron 9 Chosen with great weapons, and the right skills/traits for Archaon can result in over 70 melee attack, over 70 melee defense, over 140 armor, and some high 50 armor piercing weapon strength. A single Chosen unit in this state can single-handedly solo like 7 Swordsmen stacks (I haven't tried it, but it probably works).