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Battles are contested by armies, each of which is made up of many troop units. The player commands an army when taking part in a battle.

Overview[edit | edit source]

  • Orders are given to units in an army, not individual soldiers.
  • Each unit in the player’s army is represented by a Unit card. These are shown on the Army panel.
  • One or more armies fight on each side in a battle.
  • An army is always led by a Icon general.pngLord.

Army composition[edit | edit source]

Deciding on an army composition is a strategic consideration that depends entirely on the kind of war you are currently prosecuting and your enemy. When planning, focus on the following:

How well protected are enemy units?
The enemy dictates the kind of force you should field. For example, low tier Greenskins units have little armor and their missile forces have limited range, allowing Dwarfs to field Quarrellers to decimate their units thanks to good damage and superior range. However, when fighting Chaos, their armor means that Quarrelers sharply lose their power at range and should be swapped out for units with armor piercing capabilities, like the organ gun.
How large are enemy units?
When choosing army units, consider the size of enemy units. Swarms like Spearmen or Skavenslaves require a different hand than single, powerful units like Chaos Giants. The former are vulnerable to area of effect attacks and well protected units that can deal high damage to multiple targets or break their formation (cavalry charges). The latter will typically shrug these off, but respond well to application of units that deal high damage to single targets. Sniping an orc warboss using a bastiladon can effectively break a larger ork army.
What kind of faction do they represent?
Each faction has their strengths and weaknesses. The Vampire Counts lack ranged units, so keeping distance and pummeling them long range can be effective if you hold the line. Dwarfs are slow, making them vulnerable to flanking maneuvers. And so on and so forth.
What is cost-effective?
Finally, warriors win battles, but bureaucrats win wars. Do not spend more money than is necessary to counter enemy armies. An expensive army lurking behind enemy lines to weed out low tech rebels is a waste, when one composed of low tech units can achieve the same thing, except cheaper.