Article Design Tests

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This article discusses new overall design patterns for groups of pages. Any proposed, or experimental styles should be put here so that others can see them and give feedback before they are rolled-out to the real wiki pages.

The current list of page-type designs in use can be seen on the Style Guide. There is also an archive of old design proposals on the archive page.

Tech Tree Experiments[edit | edit source]

This wiki currently has no articles for the tech trees of the various factions, which is an important feature that needs to be added.
The most important pieces of information to display are (in order):

  1. The name and icon of the technologies (obviously);
  2. The "tree" itself - which technologies need to be researched before others are unlocked, i.e. antecedents and descendants;
  3. The technology's effects;
  4. Any special costs the research has, such as money or Chivalry;
  5. The time it takes (in turns) to research a given technology.

The tech trees in Total War: Warhammer are fairly complex. Nodes can have up to 8 children (e.g. the Brettonia tech tree), and a tree height of 11 nodes (e.g. the Dwarfs tech tree). It is possible to simply recreate the official layout/design, but it would be incongruent with standard wiki design, which prefers thin articles (though they can be as long as necessary).

Official encyclopaedia style[edit | edit source]

From http://whenc.totalwar.com/#/techs/wh_main_brt_bretonnia
Whenc tech tree brettonia.jpg

Full-indent style[edit | edit source]

Tech dlc07 brt economy other 1.png Almshouses | Leadership: +5 for Peasant Mob units; Growth: +10 | Icon hourglass.png ? turns

Arrow down.png
Arrow return down right.png Tech dlc07 brt economy other 3.png Subsidised Tools | Melee attack: +10 for Peasant Mob units; Construction costs: -5% for Infrastructure buildings; Recruitment cost: -10% for Peasant Mob Units | Icon hourglass.png ? turns
Arrow down.png

Tech dlc07 brt economy other 2.png Town Census | Unit experience: +2 for Peasant Mob unit recruits; Local recruitment capacity: +1 | Icon hourglass.png ? turns

Arrow down.png

Tech dlc07 brt economy other 4.png Charity | Chivalry: +20; Public Order: +2 | Icon hourglass.png ? turns

Route style (table)[edit | edit source]

Soft Outlines[edit | edit source]

Economic Upgrades[edit | edit source]

Trunk Fork Branch Effect Cost
Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Arrow down.png
Arrow return down right.png Peasant Upgrades
Arrow down.png
Arrow return down right.png Port Upgrades
Arrow down.png
Arrow return down right.png Farm Upgrades
Arrow down.png
Arrow return down right.png Industry Upgrades

Peasant Upgrades[edit | edit source]

Trunk Fork Branch Effect Cost
Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Arrow down.png
Arrow return down right.png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Arrow down.png
Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Arrow down.png
Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns

Normal Outlines[edit | edit source]

Campaign Upgrades[edit | edit source]

Trunk Fork Branch Effect Cost
Tech dlc07 brt heraldry start.png
The Chivalric Code
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Arrow down.png
Arrow return down right.png Heraldry Technologies
Arrow down.png
Arrow return down right.png Tech dlc07 brt chivalry vampires 1.png
Death's Grip Decree
Arrow down.png
Arrow return down right.png Tech dlc07 brt chivalry chaos 1.png
Ruinous Powers Decree
Arrow down.png
Arrow return down right.png Tech dlc07 brt chivalry beastmen 1.png
Safer Woods Decree
Arrow down.png
Arrow return down right.png Tech dlc07 brt chivalry wood elves 1.png
Forests' Edge Decree
Arrow down.png
Arrow return down right.png Tech dlc07 brt chivalry greenskins 1.png
Green Tide Decree
Arrow down.png Arrow down.png
Tech dlc07 grey mountain watch.png
Grey Mountain Watch
Arrow down.png
Arrow return down right.png Tech dlc07 brt chivalry norsca 1.png
Winter Woes Decree
Arrow down.png
Tech dlc07 brt chivalry norsca 2.png
The North Guard

Economic Upgrades[edit | edit source]

Trunk Fork Branch Effect Cost
Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Arrow down.png
Arrow return down right.png Peasant Upgrades
Arrow down.png
Arrow return down right.png Port Upgrades
Arrow down.png
Arrow return down right.png Farm Upgrades
Arrow down.png
Arrow return down right.png Industry Upgrades

Peasant Upgrades[edit | edit source]

Trunk Fork Branch Effect Cost
Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Arrow down.png
Arrow return down right.png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Arrow down.png
Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Arrow down.png
Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns

Indicator Style[edit | edit source]

Campaign Upgrades[edit | edit source]

T B Name Effect Cost
Tech dlc07 brt heraldry start.png
The Chivalric Code
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Arrow return down right.png Heraldry Technologies
Arrow return down right.png Tech dlc07 brt chivalry vampires 1.png
Death's Grip Decree
Arrow return down right.png Tech dlc07 brt chivalry chaos 1.png
Ruinous Powers Decree
Arrow return down right.png Tech dlc07 brt chivalry beastmen 1.png
Safer Woods Decree
Arrow return down right.png Tech dlc07 brt chivalry wood elves 1.png
Forests' Edge Decree
Arrow return down right.png Tech dlc07 brt chivalry greenskins 1.png
Green Tide Decree
Arrow down.png Tech dlc07 grey mountain watch.png
Grey Mountain Watch
Arrow return down right.png Tech dlc07 brt chivalry norsca 1.png
Winter Woes Decree
Arrow down.png Tech dlc07 brt chivalry norsca 2.png
The North Guard

Economic Upgrades[edit | edit source]

T B Name Effect Cost
Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Arrow return down right.png Peasant Upgrades
Arrow return down right.png Port Upgrades
Arrow return down right.png Farm Upgrades
Arrow return down right.png Industry Upgrades

Peasant Upgrades[edit | edit source]

T B Name Effect Cost
Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Arrow return down right.png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Arrow return down right.png Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Arrow down.png Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns

Indicator Style v2 (custom indicators)[edit | edit source]

Campaign Upgrades[edit | edit source]

Route Name Effect Cost
Root line.png Tech dlc07 brt heraldry start.png
The Chivalric Code
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork to stop.png Heraldry Technologies
Fork to stop.png Tech dlc07 brt chivalry vampires 1.png
Death's Grip Decree
Diplomatic relations: -50 with Undead
Leadership: +10 when fighting against Undead
Attrition: -25% casualties suffered due to Vampiric Corruption attrition
+2 Chivalry for every victory against the Undead
Icon hourglass.png ? turns
Fork to stop.png Tech dlc07 brt chivalry chaos 1.png
Ruinous Powers Decree
Diplomatic realtions: -100 with Chaos
+2 Chivalry for every victory against Chaos
Attrition: -50% casualties suffered from Chaos territory attrition
Lord Aura size: +50% when fighting against Chaos
Bonus vs. Large: +5 when fighting against Chaos
Icon hourglass.png ? turns
Fork to stop.png Tech dlc07 brt chivalry beastmen 1.png
Safer Woods Decree
Diplomatic relations: -100 with Beastmen Warherds
Missile damage: +10% when fighting against Beastmen Warherds
Leadership: +5 when fighting against Beastmen Warherds
+2 Chivalry for every victory against Beastmen Warherds
Icon hourglass.png ? turns
Fork to stop.png Tech dlc07 brt chivalry wood elves 1.png
Forests' Edge Decree
+2 Chivalry for every victory against Wood Elves
Leadership: +8 when fighting against Wood Elves
Missile resistance: +10% when fighting against Wood Elves
Diplomatic relations: -50 with Wood Elves
Icon hourglass.png ? turns
Fork to branch.png Tech dlc07 brt chivalry greenskins 1.png
Green Tide Decree
Diplomatic relations: -50 with Greenskin Tribes
Immunity to Barren Wasteland attrition
+2 Chivalry for every victory against Greenskin Tribes
Double experience for units when fighting against Greenskin Tribes
Icon hourglass.png ? turns
Branch to stop with continuation.png Tech dlc07 grey mountain watch.png
Grey Mountain Watch
Diplomatic relations: -50 with Greenskin Tribes
+3 Chivalry for every victory against Greenskin Tribes
Weapon strength: +10% when fighting against Greenskin Tribes
Leadership: +10 during subterranean intercept battles
Icon hourglass.png ? turns
Fork to branch right continuation only.png Tech dlc07 brt chivalry norsca 1.png
Winter Woes Decree
Immunity to Snow attrition
+2 Chivalry for every victory against Norscan Tribes
Double experience gain for units when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns
Branch to stop no continuation.png Tech dlc07 brt chivalry norsca 2.png
The North Guard
+3 Chivalry for every victory against Norscan Tribes
Melee attack: +5 when fighting against Norscan Tribes
Melee defence: +10 when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns

Economic Upgrades[edit | edit source]

Route Name Effect Cost
Root line.png Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork to stop.png Peasant Upgrades
Fork to stop.png Port Upgrades
Fork to stop.png Farm Upgrades
Fork to stop no continuation.png Industry Upgrades

Peasant Upgrades[edit | edit source]

Route Name Effect Cost
Root line.png Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Fork to stop.png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Fork to branch right continuation only.png Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Branch to stop no continuation.png Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns

Indicator Style v3 (big dot indicators)[edit | edit source]

Campaign Upgrades[edit | edit source]

Route Name Effect Cost
Root line (bigger dot).png Tech dlc07 brt heraldry start.png
The Chivalric Code
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork to stop.png Heraldry Technologies
Fork to stop (big dot).png Tech dlc07 brt chivalry vampires 1.png
Death's Grip Decree
Diplomatic relations: -50 with Undead
Leadership: +10 when fighting against Undead
Attrition: -25% casualties suffered due to Vampiric Corruption attrition
+2 Chivalry for every victory against the Undead
Icon hourglass.png ? turns
Fork to stop (big dot).png Tech dlc07 brt chivalry chaos 1.png
Ruinous Powers Decree
Diplomatic realtions: -100 with Chaos
+2 Chivalry for every victory against Chaos
Attrition: -50% casualties suffered from Chaos territory attrition
Lord Aura size: +50% when fighting against Chaos
Bonus vs. Large: +5 when fighting against Chaos
Icon hourglass.png ? turns
Fork to stop (big dot).png Tech dlc07 brt chivalry beastmen 1.png
Safer Woods Decree
Diplomatic relations: -100 with Beastmen Warherds
Missile damage: +10% when fighting against Beastmen Warherds
Leadership: +5 when fighting against Beastmen Warherds
+2 Chivalry for every victory against Beastmen Warherds
Icon hourglass.png ? turns
Fork to stop (big dot).png Tech dlc07 brt chivalry wood elves 1.png
Forests' Edge Decree
+2 Chivalry for every victory against Wood Elves
Leadership: +8 when fighting against Wood Elves
Missile resistance: +10% when fighting against Wood Elves
Diplomatic relations: -50 with Wood Elves
Icon hourglass.png ? turns
Fork to branch (big dot).png Tech dlc07 brt chivalry greenskins 1.png
Green Tide Decree
Diplomatic relations: -50 with Greenskin Tribes
Immunity to Barren Wasteland attrition
+2 Chivalry for every victory against Greenskin Tribes
Double experience for units when fighting against Greenskin Tribes
Icon hourglass.png ? turns
Branch to stop with continuation (big dot).png Tech dlc07 grey mountain watch.png
Grey Mountain Watch
Diplomatic relations: -50 with Greenskin Tribes
+3 Chivalry for every victory against Greenskin Tribes
Weapon strength: +10% when fighting against Greenskin Tribes
Leadership: +10 during subterranean intercept battles
Icon hourglass.png ? turns
Fork to branch right continuation only (big dot).png Tech dlc07 brt chivalry norsca 1.png
Winter Woes Decree
Immunity to Snow attrition
+2 Chivalry for every victory against Norscan Tribes
Double experience gain for units when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns
Branch to stop no continuation (big dot).png Tech dlc07 brt chivalry norsca 2.png
The North Guard
+3 Chivalry for every victory against Norscan Tribes
Melee attack: +5 when fighting against Norscan Tribes
Melee defence: +10 when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns

Economic Upgrades[edit | edit source]

Route Name Effect Cost
Root line (bigger dot).png Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork to stop.png Peasant Upgrades
Fork to stop.png Port Upgrades
Fork to stop.png Farm Upgrades
Fork to stop no continuation.png Industry Upgrades

Peasant Upgrades[edit | edit source]

Route Name Effect Cost
Root line (bigger dot).png Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Fork to stop (big dot).png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Fork to branch right continuation only (big dot).png Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Branch to stop no continuation (big dot).png Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns

Indicator Style v4 (square indicators)[edit | edit source]

Campaign Upgrades[edit | edit source]

Route Name Effect Cost
Root line (square).png Tech dlc07 brt heraldry start.png
The Chivalric Code
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork (square).png Heraldry Technologies
Fork to stop (square).png Tech dlc07 brt chivalry vampires 1.png
Death's Grip Decree
Diplomatic relations: -50 with Undead
Leadership: +10 when fighting against Undead
Attrition: -25% casualties suffered due to Vampiric Corruption attrition
+2 Chivalry for every victory against the Undead
Icon hourglass.png ? turns
Fork to stop (square).png Tech dlc07 brt chivalry chaos 1.png
Ruinous Powers Decree
Diplomatic realtions: -100 with Chaos
+2 Chivalry for every victory against Chaos
Attrition: -50% casualties suffered from Chaos territory attrition
Lord Aura size: +50% when fighting against Chaos
Bonus vs. Large: +5 when fighting against Chaos
Icon hourglass.png ? turns
Fork to stop (square).png Tech dlc07 brt chivalry beastmen 1.png
Safer Woods Decree
Diplomatic relations: -100 with Beastmen Warherds
Missile damage: +10% when fighting against Beastmen Warherds
Leadership: +5 when fighting against Beastmen Warherds
+2 Chivalry for every victory against Beastmen Warherds
Icon hourglass.png ? turns
Fork to stop (square).png Tech dlc07 brt chivalry wood elves 1.png
Forests' Edge Decree
+2 Chivalry for every victory against Wood Elves
Leadership: +8 when fighting against Wood Elves
Missile resistance: +10% when fighting against Wood Elves
Diplomatic relations: -50 with Wood Elves
Icon hourglass.png ? turns
Fork to branch (square).png Tech dlc07 brt chivalry greenskins 1.png
Green Tide Decree
Diplomatic relations: -50 with Greenskin Tribes
Immunity to Barren Wasteland attrition
+2 Chivalry for every victory against Greenskin Tribes
Double experience for units when fighting against Greenskin Tribes
Icon hourglass.png ? turns
Branch to stop with continuation (square).png Tech dlc07 grey mountain watch.png
Grey Mountain Watch
Diplomatic relations: -50 with Greenskin Tribes
+3 Chivalry for every victory against Greenskin Tribes
Weapon strength: +10% when fighting against Greenskin Tribes
Leadership: +10 during subterranean intercept battles
Icon hourglass.png ? turns
Fork to branch right continuation only (square).png Tech dlc07 brt chivalry norsca 1.png
Winter Woes Decree
Immunity to Snow attrition
+2 Chivalry for every victory against Norscan Tribes
Double experience gain for units when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns
Branch to stop no continuation (square).png Tech dlc07 brt chivalry norsca 2.png
The North Guard
+3 Chivalry for every victory against Norscan Tribes
Melee attack: +5 when fighting against Norscan Tribes
Melee defence: +10 when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns

Economic Upgrades[edit | edit source]

Route Name Effect Cost
Root line (square).png Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork (square).png Peasant Upgrades
Fork (square).png Port Upgrades
Fork (square).png Farm Upgrades
Fork to stop no continuation.png Industry Upgrades

Peasant Upgrades[edit | edit source]

Route Name Effect Cost
Root line (square).png Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Fork to stop (square).png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Fork to branch right continuation only (square).png Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Branch to stop no continuation (square).png Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns

Indicator Style v5 (recoloured indicators)[edit | edit source]

Campaign Upgrades[edit | edit source]

Route Name Effect Cost
Root line.png Tech dlc07 brt heraldry start.png
The Chivalric Code
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork to stop (coloured).png Heraldry Technologies
Fork to stop (coloured).png Tech dlc07 brt chivalry vampires 1.png
Death's Grip Decree
Diplomatic relations: -50 with Undead
Leadership: +10 when fighting against Undead
Attrition: -25% casualties suffered due to Vampiric Corruption attrition
+2 Chivalry for every victory against the Undead
Icon hourglass.png ? turns
Fork to stop (coloured).png Tech dlc07 brt chivalry chaos 1.png
Ruinous Powers Decree
Diplomatic realtions: -100 with Chaos
+2 Chivalry for every victory against Chaos
Attrition: -50% casualties suffered from Chaos territory attrition
Lord Aura size: +50% when fighting against Chaos
Bonus vs. Large: +5 when fighting against Chaos
Icon hourglass.png ? turns
Fork to stop (coloured).png Tech dlc07 brt chivalry beastmen 1.png
Safer Woods Decree
Diplomatic relations: -100 with Beastmen Warherds
Missile damage: +10% when fighting against Beastmen Warherds
Leadership: +5 when fighting against Beastmen Warherds
+2 Chivalry for every victory against Beastmen Warherds
Icon hourglass.png ? turns
Fork to stop (coloured).png Tech dlc07 brt chivalry wood elves 1.png
Forests' Edge Decree
+2 Chivalry for every victory against Wood Elves
Leadership: +8 when fighting against Wood Elves
Missile resistance: +10% when fighting against Wood Elves
Diplomatic relations: -50 with Wood Elves
Icon hourglass.png ? turns
Fork to branch (coloured).png Tech dlc07 brt chivalry greenskins 1.png
Green Tide Decree
Diplomatic relations: -50 with Greenskin Tribes
Immunity to Barren Wasteland attrition
+2 Chivalry for every victory against Greenskin Tribes
Double experience for units when fighting against Greenskin Tribes
Icon hourglass.png ? turns
Branch to stop with continuation (coloured).png Tech dlc07 grey mountain watch.png
Grey Mountain Watch
Diplomatic relations: -50 with Greenskin Tribes
+3 Chivalry for every victory against Greenskin Tribes
Weapon strength: +10% when fighting against Greenskin Tribes
Leadership: +10 during subterranean intercept battles
Icon hourglass.png ? turns
Fork to branch right continuation only (coloured).png Tech dlc07 brt chivalry norsca 1.png
Winter Woes Decree
Immunity to Snow attrition
+2 Chivalry for every victory against Norscan Tribes
Double experience gain for units when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns
Branch to stop no continuation (coloured).png Tech dlc07 brt chivalry norsca 2.png
The North Guard
+3 Chivalry for every victory against Norscan Tribes
Melee attack: +5 when fighting against Norscan Tribes
Melee defence: +10 when fighting against Norscan Tribes
Diplomatic relations: -50 with Norscan Tribes
Icon hourglass.png ? turns

Economic Upgrades[edit | edit source]

Route Name Effect Cost
Root line.png Tech dlc07 brt economy start.png
Economic Investment
Growth: +4
Income from settlements: +3%
Icon hourglass.png ? turns
Fork to stop (coloured).png Peasant Upgrades
Fork to stop (coloured).png Port Upgrades
Fork to stop (coloured).png Farm Upgrades
Fork to stop no continuation (coloured).png Industry Upgrades

Peasant Upgrades[edit | edit source]

Route Name Effect Cost
Root line.png Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
Fork to stop (coloured).png Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
Fork to branch right continuation only (coloured).png Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
Branch to stop no continuation (coloured).png Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns
FamTree V[edit | edit source]
Tech dlc07 brt economy other 1.png
Almshouses
Leadership: +5 for Peasant Mob units
Growth: +10
Icon hourglass.png ? turns
 
 
 
 
 
 
Tech dlc07 brt economy other 3.png
Subsidised Tools
Melee attack: +10 for Peasant Mob units
Construction costs: -5% for Infrastructure buildings
Recruitment cost: -10% for Peasant Mob Units
Icon hourglass.png ? turns
 
 
 
 
 
 
 
 
Tech dlc07 brt economy other 2.png
Town Census
Unit experience: +2 for Peasant Mob unit recruits
Local recruitment capacity: +1
Icon hourglass.png ? turns
 
 
 
 
 
Tech dlc07 brt economy other 4.png
Charity
Chivalry: +20
Public Order: +2
Icon hourglass.png ? turns
 


Full Tree Style[edit | edit source]

Tech dlc07 brt economy other 1.png
Almshouses
Icon hourglass.png ? turns
 
Tech dlc07 brt economy other 3.png
Subsidised Tools
Icon hourglass.png ? turns
 
 
 
 
 
Tech dlc07 brt economy other 2.png
Town Census
Icon hourglass.png ? turns
 
Tech dlc07 brt economy other 4.png
Charity
Icon hourglass.png ? turns