This article discusses new overall design patterns for groups of pages. Any proposed, or experimental styles should be put here so that others can see them and give feedback before they are rolled-out to the real wiki pages.
The current list of page-type designs in use can be seen on the Style Guide. There is also an archive of old design proposals on the archive page.
Tech Tree Experiments[ | ]
This wiki currently has no articles for the tech trees of the various factions, which is an important feature that needs to be added.
The most important pieces of information to display are (in order):
- The name and icon of the technologies (obviously);
- The "tree" itself - which technologies need to be researched before others are unlocked, i.e. antecedents and descendants;
- The technology's effects;
- Any special costs the research has, such as money or Chivalry;
- The time it takes (in turns) to research a given technology.
The tech trees in Total War: Warhammer are fairly complex. Nodes can have up to 8 children (e.g. the Brettonia tech tree), and a tree height of 11 nodes (e.g. the Dwarfs tech tree). It is possible to simply recreate the official layout/design, but it would be incongruent with standard wiki design, which prefers thin articles (though they can be as long as necessary).
Official encyclopaedia style[ | ]
From http://whenc.totalwar.com/#/techs/wh_main_brt_bretonnia
Full-indent style[ | ]
Almshouses | Leadership: +5 for Peasant Mob units; Growth: +10 | ? turns
-
- Subsidised Tools | Melee attack: +10 for Peasant Mob units; Construction costs: -5% for Infrastructure buildings; Recruitment cost: -10% for Peasant Mob Units | ? turns
Town Census | Unit experience: +2 for Peasant Mob unit recruits; Local recruitment capacity: +1 | ? turns
Charity | Chivalry: +20; Public Order: +2 | ? turns
Route style (table)[ | ]
Soft Outlines[ | ]
Economic Upgrades[ | ]
Trunk | Fork | Branch | Effect | Cost |
---|---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | ||
Peasant Upgrades | ||||
Port Upgrades | ||||
Farm Upgrades | ||||
Industry Upgrades |
Peasant Upgrades[ | ]
Trunk | Fork | Branch | Effect | Cost |
---|---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | ||
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | ||
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | ||
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
Normal Outlines[ | ]
Campaign Upgrades[ | ]
Economic Upgrades[ | ]
Trunk | Fork | Branch | Effect | Cost |
---|---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | ||
Peasant Upgrades | ||||
Port Upgrades | ||||
Farm Upgrades | ||||
Industry Upgrades |
Peasant Upgrades[ | ]
Trunk | Fork | Branch | Effect | Cost |
---|---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | ||
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | ||
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | ||
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
Indicator Style[ | ]
Campaign Upgrades[ | ]
Economic Upgrades[ | ]
T | B | Name | Effect | Cost |
---|---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | ||
Peasant Upgrades | ||||
Port Upgrades | ||||
Farm Upgrades | ||||
Industry Upgrades |
Peasant Upgrades[ | ]
T | B | Name | Effect | Cost |
---|---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | ||
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | ||
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | ||
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
Indicator Style v2 (custom indicators)[ | ]
Campaign Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
The Chivalric Code |
Growth: +4 Income from settlements: +3% |
? turns | |
Heraldry Technologies | |||
Death's Grip Decree |
Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead |
? turns | |
Ruinous Powers Decree |
Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos |
? turns | |
Safer Woods Decree |
Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds |
? turns | |
Forests' Edge Decree |
+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves |
? turns | |
Green Tide Decree |
Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes |
? turns | |
Grey Mountain Watch |
Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles |
? turns | |
Winter Woes Decree |
Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns | |
The North Guard |
+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns |
Economic Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | |
Peasant Upgrades | |||
Port Upgrades | |||
Farm Upgrades | |||
Industry Upgrades |
Peasant Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | |
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | |
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | |
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
Indicator Style v3 (big dot indicators)[ | ]
Campaign Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
The Chivalric Code |
Growth: +4 Income from settlements: +3% |
? turns | |
Heraldry Technologies | |||
Death's Grip Decree |
Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead |
? turns | |
Ruinous Powers Decree |
Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos |
? turns | |
Safer Woods Decree |
Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds |
? turns | |
Forests' Edge Decree |
+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves |
? turns | |
Green Tide Decree |
Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes |
? turns | |
Grey Mountain Watch |
Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles |
? turns | |
Winter Woes Decree |
Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns | |
The North Guard |
+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns |
Economic Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | |
Peasant Upgrades | |||
Port Upgrades | |||
Farm Upgrades | |||
Industry Upgrades |
Peasant Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | |
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | |
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | |
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
Indicator Style v4 (square indicators)[ | ]
Campaign Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
The Chivalric Code |
Growth: +4 Income from settlements: +3% |
? turns | |
Heraldry Technologies | |||
Death's Grip Decree |
Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead |
? turns | |
Ruinous Powers Decree |
Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos |
? turns | |
Safer Woods Decree |
Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds |
? turns | |
Forests' Edge Decree |
+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves |
? turns | |
Green Tide Decree |
Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes |
? turns | |
Grey Mountain Watch |
Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles |
? turns | |
Winter Woes Decree |
Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns | |
The North Guard |
+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns |
Economic Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | |
Peasant Upgrades | |||
Port Upgrades | |||
Farm Upgrades | |||
Industry Upgrades |
Peasant Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | |
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | |
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | |
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
Indicator Style v5 (recoloured indicators)[ | ]
Campaign Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
The Chivalric Code |
Growth: +4 Income from settlements: +3% |
? turns | |
Heraldry Technologies | |||
Death's Grip Decree |
Diplomatic relations: -50 with Undead Leadership: +10 when fighting against Undead Attrition: -25% casualties suffered due to Vampiric Corruption attrition +2 Chivalry for every victory against the Undead |
? turns | |
Ruinous Powers Decree |
Diplomatic realtions: -100 with Chaos +2 Chivalry for every victory against Chaos Attrition: -50% casualties suffered from Chaos territory attrition Lord Aura size: +50% when fighting against Chaos Bonus vs. Large: +5 when fighting against Chaos |
? turns | |
Safer Woods Decree |
Diplomatic relations: -100 with Beastmen Warherds Missile damage: +10% when fighting against Beastmen Warherds Leadership: +5 when fighting against Beastmen Warherds +2 Chivalry for every victory against Beastmen Warherds |
? turns | |
Forests' Edge Decree |
+2 Chivalry for every victory against Wood Elves Leadership: +8 when fighting against Wood Elves Missile resistance: +10% when fighting against Wood Elves Diplomatic relations: -50 with Wood Elves |
? turns | |
Green Tide Decree |
Diplomatic relations: -50 with Greenskin Tribes Immunity to Barren Wasteland attrition +2 Chivalry for every victory against Greenskin Tribes Double experience for units when fighting against Greenskin Tribes |
? turns | |
Grey Mountain Watch |
Diplomatic relations: -50 with Greenskin Tribes +3 Chivalry for every victory against Greenskin Tribes Weapon strength: +10% when fighting against Greenskin Tribes Leadership: +10 during subterranean intercept battles |
? turns | |
Winter Woes Decree |
Immunity to Snow attrition +2 Chivalry for every victory against Norscan Tribes Double experience gain for units when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns | |
The North Guard |
+3 Chivalry for every victory against Norscan Tribes Melee attack: +5 when fighting against Norscan Tribes Melee defence: +10 when fighting against Norscan Tribes Diplomatic relations: -50 with Norscan Tribes |
? turns |
Economic Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Economic Investment |
Growth: +4 Income from settlements: +3% |
? turns | |
Peasant Upgrades | |||
Port Upgrades | |||
Farm Upgrades | |||
Industry Upgrades |
Peasant Upgrades[ | ]
Route | Name | Effect | Cost |
---|---|---|---|
Almshouses |
Leadership: +5 for Peasant Mob units Growth: +10 |
? turns | |
Subsidised Tools |
Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units |
? turns | |
Town Census |
Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 |
? turns | |
Charity |
Chivalry: +20 Public Order: +2 |
? turns |
FamTree V[ | ]
Almshouses Leadership: +5 for Peasant Mob units Growth: +10 ? turns | |||||||||||||||
Subsidised Tools Melee attack: +10 for Peasant Mob units Construction costs: -5% for Infrastructure buildings Recruitment cost: -10% for Peasant Mob Units ? turns | |||||||||||||||
Town Census Unit experience: +2 for Peasant Mob unit recruits Local recruitment capacity: +1 ? turns | |||||||||||||||
Charity Chivalry: +20 Public Order: +2 ? turns | |||||||||||||||
Full Tree Style[ | ]
Almshouses ? turns | Subsidised Tools ? turns | ||||||||||||
Town Census ? turns | Charity ? turns | ||||||||||||