Assassin

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Assassin
Skv assassin campaign 01 0.png
Overview
FactionSkaven
CategorySkaven melee infantry
Unit size1
Recruitment
Icon treasury.png Cost (MP): 800 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Statistics
Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 40
Resistance physical.png Damage Resist Physical: 30


Weapons
Melee
Icon stat damage.png Weapon Damage: 225
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
15%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
See also: Assassin!

Assassin is a Skaven melee infantry unit in Total War: Warhammer II. What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.

Description[edit | edit source]

Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.

Abilities[edit | edit source]

  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
  • Duellist: This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Stalk: This unit can move hidden in any terrain.

Gallery[edit | edit source]

Strategy[edit | edit source]

Assassins are fast, sneaky, and deadly to enemy lords and heroes. The Assassin should never be sent directly into combat with enemy units. Instead, it should prowl the edges of the battlefield, looking for vulnerable lords and heroes to pick off. The Assassin can deal with most spellcaster lords and heroes on its own, however, it shouldn't attack melee-focused lords and heroes, as it has low melee defense. It is wise to pair the Assassin with a unit of Death Runners, as the Death Runners soften up the Assassin's target with their armor sundering attacks. During Siege battles, the Assassin can easily sneak under the noses of the enemy's towers and prowl inside the fort. In some situations, the Assassin and a unit of Death Runners or other sneaky infantry can capture the enemy victory point on their own.

Alternatively, the Assassin is also a very capable saboteur on the campaign map. Apart from his obviously useful ability to assassinate Heroes before a large battle, he can also deal heavy casualties to an enemy army by way of his assault units ability, poisoning their food supplies and luring them into traps. If multiple Assassins are assembled, their combined sabotage efforts can cripple an army before it even gets to the battlefield.