Attrition

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Icon attrition.pngAttrition causes armies to take casualties if they move through hostile terrain such as snowy wastes, deep ocean, deserts and swamps. Additionally, corruption and some other factors can cause attrition.

Any Icon attrition.pngattritional effects present in an area on the campaign map can be seen on the tooltip shown when the cursor is held there.

Factions of the race of vampires will suffer attritional casualties when moving through non-vampiric territories, and vice-versa.

Terrain should not be confused with climate.

Attrition tables[edit | edit source]

Type Unit damage Requirements Description
When besieged 50% This settlement is suffering Icon attrition.pngattritional losses as it is under siege. The population of this besieged settlement is dying from malnutrition.
Chaos territory 11% Armies will suffer losses due to Icon attrition.pngattrition when in areas with high Icon corruption chs.pngChaos corruption. Blighted by the forces of Chaos, the ground has become hard as iron and the howling winds cut like daggers of purest cold.
Chaos Wastes 0.03% Armies will suffer losses due to Icon attrition.pngattrition when in the Chaos Wastes. To travel through the Chaos Wastes is to invite madness, for no mortal can comprehend them.
Bankruptcy 20% Armies that cannot be sustained will suffer Icon attrition.pngattritional losses through desertion. These troops are deserting because there are no supplies to sustain them. Left unchecked, this will cripple the army.
Horde Infighting 5% Horde armies positioned in close proximity will begin infighting, and suffer losses due to Icon attrition.pngattrition. The rivalry between two mighty hordes has reached a tipping point. The warriors have began fighting each other! (Note: Does not affect Beastmen)
Low Icon fightiness.pngfightiness 10% Greenskins armies with low Icon fightiness.pngfightiness will suffer losses due to Icon attrition.pngattrition. Greenskins are belligerent gits. They will fight anyone, especially each other.
Mountain 0.005% Armies will suffer losses due to Icon attrition.pngattrition whilst crossing mountain passes. The mountain takes its toll. A wise Lord would find a road or leave this place.
Non-Vampire territory 11% Vampire Counts armies will suffer losses due to Icon attrition.pngattrition when in territory with low level of Vampiric corruption The lands of the living offer no sanctuary for the dead. Vanhel’s curse is upon us, make haste through this territory or they will revert to lifeless corpses.
Regionless 20% Armies will suffer losses due to Icon attrition.pngattrition when they do not control a home region. With no region to call home, this force is suffering from Icon attrition.pngattrition.
Snow 0.005% Armies will suffer losses due to Icon attrition.pngattrition when in frozen regions. The cold makes corpses. A wise Lord would find a road or leave this place.
Swamp 0.005% Armies will suffer losses due to Icon attrition.pngattrition when in swamp lands. This mire claims the unwary. A wise Lord would find a road or leave this place.
Vampire territory 11% Mortal armies will suffer losses due to Icon attrition.pngattrition when in Undead territory or areas with high Icon corruption vmp.pngVampiric corruption. Lands under the dominion of a Vampire take on a dread aspect – there is no sustenance here for the living, as their very life essence is leeched from their bodies.
Very low Icon fightiness.pngfightiness 20% Greenskins armies with very low Icon fightiness.pngfightiness will suffer heavy losses due to Icon attrition.pngattrition. Greenskins are belligerent gits. They will fight anyone, especially each other.
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