Avelorn

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Avelorn
Avelorn.png
General data
TypePlayable subfaction
CategoryHigh Elves
RulerAlarielle the Radiant
CampaignsEye of the Vortex
Mortal Empires
Territory
Starting territoryAll campaigns:
ClimatesPrefers Temperate Island, Frozen and Savannah
Racial capitalLothern (settlement)
For the province, see Avelorn (province)
Playing as Avelorn requires The Queen and the Crone

Avelorn is a playable High Elves subfaction in Total War: Warhammer II, led by Alarielle the Radiant. They were introduced as part of The Queen and the Crone paid DLC.

They are playable in campaign, custom battles and multiplayer.

Background[edit | edit source]

Avelorn is a sheltered inner kingdom of Ulthuan, ruled by the Everqueen herself who holds court among the temperate forests. The kingdom is supposedly favoured by Isha, the mother goddess, and is seen as the spiritual center of Ulthuan by High Elves. Thus Avelorn sits at Ulthuan's heart, and it's symbol is hands clasping a heart, flanked by vines.

How they play[edit | edit source]

For general information about High Elves, see that page.

  • Units: Varied unit roster with spellcasters and dragons, tend to focus on quality over quantity, bonuses for Handmaidens and Sisters of Avelorn.
  • Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at full strength.
  • Intrigue and Influence: In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
  • Espionage and Trade: If High Elves make a trade agreement they gain vision of that faction's territory. They also benefit greatly from trade in general.
  • Invocation of Lileath: A unique rite which gives bonuses to certain units.
  • Defender of Ulthuan, Mortal World's Torment: Avelorn and Alarielle weaken if Chaos grows strong, or if Ulthuan is occupied by non-High Elves.
  • World Root Entrance: This building chain allows Avelorn to recruit Wood Elves tree spirit units such as Dryads.
  • Sword of Khaine: As an elven faction, Avelorn can draw the Sword of Khaine.

In battle[edit | edit source]

Avelorn uses the High Elves unit roster with the following additions:

In campaign[edit | edit source]

Legendary lord choices[edit | edit source]

World Root Entrance[edit | edit source]

Avelorn can construct a unique chain of landmark buildings in the Gaen Vale settlement. This allows them to recruit tree spirit units normally only found in the Wood Elves unit roster.

I World Root Entrance (Dormant)
III World Root Entrance (Withered)
V World Root Entrance (Revived)

Early Handmaiden's Gallery[edit | edit source]

The Handmaiden's Gallery is a High Elf building which unlocks recruitment of Handmaidens and Sisters of Avelorn. Avelorn gets to build this at settlement level III rather than the usual level IV, meaning they can construct it in minor settlements.

The Everqueen[edit | edit source]

  • Alarielle leaves lingering bonuses on provinces she travels through.
  • Alarielle weakens as Chaos grows stronger.

Defender of Ulthuan[edit | edit source]

Defender of ulthuan.pngDefender of Ulthuan is a campaign mechanic which gives benefits to Avelorn when all regions of Ulthuan are held by High Elf factions, and negatives/penalties when they are not. This represents the people of Ulthuan looking to their Everqueen Alarielle for protection and guidance, and how much faith they have in her. The current amount of faith (as a percent from 0% to 100%) can be viewed by mousing over the DoU symbol in the top center of the screen.

The following are all affected by the people's trust in Alarielle:

Other faction effects[edit | edit source]

Invocation of Lileath[edit | edit source]

The Invocation of Lileath is a rite unique to Avelorn which replaces the Invocation of Hoeth that other High Elves factions have. It provides bonuses to Handmaidens, Dryads etc.

Climate preferences[edit | edit source]

  • Habitable: Frozen, Savannah, Magical Forest, Island
  • Unpleasant: Temperate, Wasteland, Mountain, Jungle
  • Uninhabitable: Ocean, Chaotic Wasteland, Desert

Starting territory[edit | edit source]

Eye of the Vortex
Mortal Empires

Victory Conditions[edit | edit source]

Short Campaign
Long Campaign

Strategy[edit | edit source]

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