Azhag the Slaughterer

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Azhag the Slaughterer
Greenskin azhag.png
Commander.png
Overview
FactionGreenskins
CategoryGreenskins legendary lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 3297
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
52.5%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Azhag the Slaughterer is a Greenskins legendary lord unit in Total War: Warhammer. In The Total Waaagh! Update for Warhammer II, he was given his own faction the Bonerattlaz and moved to the Northern Worlds Edge Mountains. Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.

Description[edit | edit source]

Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.

Attributes[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Spellcaster: This unit can cast spells.

Abilities[edit | edit source]

Items[edit | edit source]

Mounts[edit | edit source]

Skullmuncha- Wyvern

Lord effects in campaign[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

Azhag is notable for being able to cast spells from the Lore of Death, something that the Greenskins do not have access to otherwise besides the River Troll Hag hero. Given the powerful spells in this lore, such as Spirit Leech and Fate of Bjuna, it gives the Greenskins a way to aggressively lord snipe and damage high value units like Blood Knights or Har Ganeth Executioners. Azhag is also the only Greenskin Legendary Lord with a flying mount, affording him extra mobility compared to other options (Warbosses also have access to a Wyvern mount, but lack Azhag's spellcasting).