Azhag the Slaughterer

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Azhag the Slaughterer
Greenskin azhag.png
Commander.png
Overview
FactionGreenskins
CategoryGreenskins legendary lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 3990
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 35
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 250
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Protection
Icon stat armour.png
Armor:
35%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Azhag the Slaughterer is a Greenskins melee infantry unit in Total War: Warhammer. Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.

Description[edit | edit source]

Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Spellcaster: This unit can cast spells.

Lord effects in campaign[edit | edit source]

Gallery[edit | edit source]

Strategy[edit | edit source]

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