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Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.

Azhag the Slaughterer is a Greenskins Greenskins Legendary Lord introduced in Total War: Warhammer.

In The Total Waaagh! Update for Total War: Warhammer II, he was given his own faction, the Bonerattlaz Bonerattlaz, and moved to the Northern Worlds Edge Mountains.

Description[ | ]

Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.

Attributes[ | ]

  • Wh main lore death Wizard
  • Spellcaster: This unit can cast spells.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Spells[ | ]

Bound Spells[ | ]

Item Bound Spells[ | ]

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Multiplayer only[ | ]

Waaagh![ | ]

Unique Items[ | ]

Mounts[ | ]

Campaign starting units[ | ]

The Old World[ | ]

Wh main grn orc boyz big uns Wh main grn orc boyz sword Wh main grn goblins spear Wh main grn goblins bow Wh main grn boar boyz big uns Wh main grn trolls

Mortal Empires[ | ]

Wh main grn orc boyz big uns Wh main grn orc boyz sword Wh main grn orc boyz sword Wh main grn goblin spider rider bow Wh main grn trolls Wh main grn goblin rock lobber

Immortal Empires[ | ]

Wh main grn orc boyz big uns Wh main grn orc boyz big uns Wh main grn orc boyz big uns Wh main grn orc boyz sword Wh main grn orc boyz sword Wh main grn goblin spider rider bow Wh main grn trolls Wh main grn goblin rock lobber

Lord effects[ | ]

WH2[ | ]

  • General ability Leadership aura size: +75%
  • Morale character Character's aura leadership effect: +8
  • Wh2 dlc15 army abilities azhags waaagh Army ability: "Azhag's Waaagh!" (replaces: "Waaagh!")

WH1[ | ]

  • Income Income from sacking settlements: +10%
  • Diplomacy Diplomatic relations: +10 with Undead

Character traits[ | ]

Personal trait[ | ]

Trait greenskins Slaughterer: "Wyverns is good fer one thing, eatin', smashin', smellin' and flyin'."

Defeat trait[ | ]

Trait greenskins Greenskinner: Heavy is the head that wears the Crown of Sorcery, and probably dead as well!

  • Resistance magic Spell resistance: 30%

Warhammer II Defeat trait[ | ]

  • Resistance magic Magic resistance: 30%

Talent Tree[ | ]

Strategy[ | ]

Click here to add a strategy!

Azhag is notable for being able to cast spells from the Lore of Death, something that the Greenskins do not have access to otherwise besides the River Troll Hag hero. Given the powerful spells in this lore, such as Spirit Leech and Fate of Bjuna, it gives the Greenskins a way to aggressively lord snipe and damage high value units like Blood Knights or Har Ganeth Executioners. Azhag is also the only Greenskin Legendary Lord with a flying mount, affording him extra mobility compared to other options (Warbosses also have access to a Wyvern mount, but lack Azhag's spellcasting).

Azhag also has an unique building chain in the Nagashizzar settlement, rather than the generic chain.

Gallery[ | ]

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