"Labouring hard with a shovel in the darkness, stoking a massive boiler and bathing in the heat. Life on board an Ironclad, eh? Just like being at home."
- —‘One-eye’ Morgim, Sea Engineer aboard the Legend of Grimnir
Barak Varr is a minor Dwarfs faction led by Byrrnoth Grundadrakk added in Total War: Warhammer. As of the Mortal Empires update, it is present in Total War: Warhammer II as well.
This Dwarfen faction provides an ally to Thorgrim or Grombrindal - if they can be saved from the onslaught of Greenskins in the area, notably the Scabby Eye tribe. Although, being in the vast hordes of urks and gobbos, the seafaring Dwarfs of Barak Varr fare pretty well considering the circumstances. They can also find a potential ally in the Border Princes to the north and might even hold fast against Vampire Counts expanding southwards.
Barak Varr, which means the Gate to the Sea in Khazalid, is unique amongst the Dwarf strongholds for being the only Hold built to be a massive harbor. Approaching from the land there is no indication at all of the busy port that lies ahead. In fact, even standing on the cliff edge it seems to the unsuspecting eye that the ships are destined to smash themselves into the cliff face. However, the powerful tides of the Black Gulf have carved out a deep cave system into the tall white rock, and here in these vast sea caverns the Dwarfs harbour their trading fleet.
- Blood River Valley, starting In control of Barak Varr and Varenka Hills.
They start as trusted friends of the Dwarfs of Karaz-a-Karak with some diplomatic options already in place. Barak Varr also starts very hostile with Scabby Eye, often leading to war between the two factions.
- Holds Grudges