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Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.

Bastiladon (Revivification Crystal) is a Lizardmen Lizardmen monster unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Attributes[ | ]

  • Wh2 dlc17 lzd bastiladon healing Support Monster
  • Revivification Crystal: The crystal protects those who worship the Serpent God, healing wounds and bringing supplicants back from the point of death.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Unit Abilities[ | ]

Active Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

These Bastiladons provide a source of healing for a Lizardmen army outside of the Lore of Life Slann or Skink Oracle. Notably, this is the only healing ability in the game (outside of an undead faction) that can resurrect models. On top of that, this healing is strapped on top of a big tanky dinosaur that can cause fear and terror to enemy units.

Good for when you don't want to bring a Life Slann, but you want to make sure that high value units like Carnosaurs or Temple Guard stay alive for as long as possible.

In WH3, a particularly good pickup for other factions lacking access to the Lore of Life through the Alliance Outpost mechanic.

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