Bastiladon (Revivification Crystal)

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Wh2 main lzd mon bastiladon healing platform.png
Unit cat icon wh2 main lzd dinosaur support.png
CategoryLizardmen war beast
Unit size1
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Blood Shrines of Sotek
Icon stat health.png Health: 5798
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute can siege.png Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.

Bastiladon (Revivification Crystal) is a Lizardmen war beast unit in Total War: Warhammer II. Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.


Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.

Another artefact of the Old Ones the Lizardmen have mounted on top of the Bastiladons to use as war machines is the Revivification Crystal. This blue crystal heals those Lizardmen close to it, regenerating wounds and bringing supplicants from the point of death.


  • Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Revivification Crystal: The crystal protects those who worship the Serpent God, healing wounds and bringing supplicants back from the point of death.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.


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These Bastiladons provide a source of healing for a Lizardmen army outside of the Lore of Life Slann. Notably, this is the only healing ability in the game that can resurrect models outside of an undead faction. On top of that, this healing is strapped on top of a big tanky dinosaur that can cause fear and terror to enemy units. Good for when you don't want to bring a Life Slann, but you want to make sure that high value units like Carnosaurs or Temple Guard stay alive for as long as possible.