Overview[edit | edit source]
The strength of a defeated army in campaign mode is greatly reduced after a battle, affecting the controlling faction’s ability to continue the war. However, the victor's units may also be damaged to a greater or lesser degree.
Armies may deploy their troops prior to battle (excepting the defenders in an ambush battle or intercept). If the battle is fought at a settlement then the victor gains control of it on the campaign map.
In a battle, one side is the attacker and the other side is the defender. If the battle ends in a tie, then the defender wins by default.
Battles are won by:
Battle User Interface[edit | edit source]
- The battle interface is made up of many separate elements such as the Army panel and its Unit cards, the radar map, the Winds of Magic panel and the Unit Portrait panel.
- The balance of power indicator shows the current relative strengths of allied versus enemy forces.
- The radar map shows the position of allied and enemy units at a glance, while the tactical map shows a more in-depth overview of the battlefield.
- The battle can be sped up or slowed down with the time controls. Press P to pause the battle, ESC to get to the game menu.
Order of battle[edit | edit source]
Deployment[edit | edit source]
Army commanders may arrange their units for the coming fight during the deployment phase of the battle. Once deployment is completed the battle begins.
Units may be positioned within the designated deployment zone. The attacker deploys before the defender. The defender may view the attacker’s arrangement during their own deployment.
- Vanguard units may be positioned outside of their army’s deployment zone.
- The defender has no chance to deploy during an ambush or intercept battle.
- Selecting a unit with left click then right clicking and dragging on the map.
- The small yellow arrows indicate which way a unit will face.
Reinforcements[edit | edit source]
Additional armies drawn into a battle on the campaign map appear as reinforcements. Reinforcing armies appear at the edge of the battlefield during the fighting.
Reinforcements may take time to appear, during which the army being reinforced is at risk of being defeated in detail.
The battle commences[edit | edit source]
- See our battle guide page for strategies, and feel free to add your own.
- Units can be grouped together by selecting several units (using shift+left click, or ctrl+left click) and then pressing ctrl+a number. For instance ctrl+2 will put units in control group 2, now they can be selected by just pressing 2.
- To charge an enemy with melee units, select the melee unit and then double right click on the enemy.
- Be aware that certain unit behaviours can be changed using buttons at the bottom of the screen.
- Guard Mode (which stops units from pursuing fleeing enemies) is particularly useful.
- Turning off Fire At Will can help conserve ammo.
- Make note of Skirmish Mode for ranged units (especially ranged cavalry). This will cause them to automatically run away from enemy melee units.
- Remember units can hide in trees or behind hills.
- Try to protect ranged units with melee units. Use cavalry to charge into the back and sides of vulnerable enemies.
- Use warbeasts like Harpies and Dire Wolves to harass artillery and weak ranged infantry.
- Units with a "bonus vs. large" are good against cavalry and monsters. Units with "armor piercing" are good against high-armour targets.
- Don't worry too much about units marked "expendable".
The aftermath[edit | edit source]
After a victorious battle in campaign:
- You will be get loot money which will be added to the treasury.
- You have a chance to steal items that the enemy lord was holding.
- You have a chance to gain items, followers, banners and the like (including runes for Dwarfs).
- Dark Elves factions will also get slaves alongside loot.
- Skaven factions will also get food alongside loot.
- You will then be presented with post-battle options which can differ slightly depending on your faction and how many captives you took.
- If this is the first battle the two armies have fought this turn, then the loser may retreat. If you can chase the losing army down and defeat it again, then it is destroyed.
- If you captured a settlement then you will be presented with settlement options which differ depending on your faction.
If your army loses the battle:
- You may lose money and items to the enemy.
- You may attempt to retreat. The enemy may chase your army down and destroy it entirely.
- If you were fighting for a settlement, then the enemy may capture/sack/raze the settlement etc.
After a battle in other game modes:
- You will be presented with a win/loss screen showing the armies involved and how many troops they brought/lost.