Beastmen buildings

From Total War: WARHAMMER Wiki
Jump to: navigation, search

This page lists all Beastmen buildings.

Warherd[edit | edit source]

Chain Tier Building Effect Cost Requirements
Beastmen warherd.png
Warherd
I Ancient Blood-Grounds Army.pngHorde recruitment capacity: +2
Growth.pngHorde growth: +1
Chaos corruption.pngChaos corruption:+1 (local province)
Icon treasury.png 1000
Icon hourglass.png 1 turn
II Hag Tree Copse Army.pngHorde recruitment capacity: +2
Growth.pngHorde growth: +2
Chaos corruption.pngChaos corruption:+2 (local province)
Icon treasury.png 2500
Icon hourglass.png 1 turn
III Squalid Encampment Army.pngHorde recruitment capacity: +3
Growth.pngHorde growth: +3
Chaos corruption.pngChaos corruption:+3 (local province)
Icon treasury.png 4000
Icon hourglass.png 1 turn
IV Bloodied Lair Army.pngHorde recruitment capacity: +3
Growth.pngHorde growth: +4
Chaos corruption.pngChaos corruption:+4 (local province)
Icon treasury.png 5500
Icon hourglass.png 1 turn
V Cursed Labyrinth Army.pngHorde recruitment capacity: +4
Growth.pngHorde growth: +5
Chaos corruption.pngChaos corruption:+5 (local province)
Icon treasury.png 7000
Icon hourglass.png 1 turn

Basic Military Recruitment[edit | edit source]

Beastmen cat recruitment.png

Chain Tier Building Effect Cost Requirements
Beastmen gors.png
Cloven Ones
I Dug-Out Siege defence.pngUnlocks recruitment of:
Ungor Spearmen Herd
Ungor Raiders
Icon treasury.png 2000
Icon hourglass.png 1 turn
II Pit-Hovel * Upkeep: -5% for Ungor units

Siege defence.pngUnlocks recruitment of:

Ungor Spearman Herd (Shields)
Ungor Herd
Icon treasury.png 3000
Icon hourglass.png 1 turn
III Rude Burrow * Upkeep: -10% for Ungor units

Siege defence.pngUnlocks recruitment of:

Gor Herd
Gor Herd (Shields)
Icon treasury.png 4000
Icon hourglass.png 1 turn
IV Pelt Totem * Upkeep: -5% for Gor units
  • Upkeep: -15% for Ungor units

Siege defence.pngUnlocks recruitment of:

Bestigor Herd
Icon treasury.png 5500
Icon hourglass.png 1 turn
Beastmen creatures.png
Creatures
I Den Siege defence.pngUnlocks recruitment of:
Chaos Warhounds
Icon treasury.png 3000
Icon hourglass.png 1 turn
II Toxic Grounds * Upkeep: -5% for Chaos Warhound units

Siege defence.pngUnlocks recruitment of:

Chaos Warhounds (Poison)
Harpies
Icon treasury.png 4000
Icon hourglass.png 1 turn
IV Pits of Horror * Upkeep: -10% for Chaos Warhound units

Siege defence.pngUnlocks recruitment of:

Chaos Spawn
Icon treasury.png 5000
Icon hourglass.png 1 turn
Beastmen centigors.png
Centigor
III Scorched Grass Plains Siege defence.pngUnlocks recruitment of:
Centigors
Icon treasury.png 4000
Icon hourglass.png 1 turn
IV Centigor's Hollow * Upkeep: -5% for Centigor units

Siege defence.pngUnlocks recruitment of:

Centigors (Throwing Axes)
Icon treasury.png 5000
Icon hourglass.png 1 turn
V Rocky Shelter * Upkeep: -10% for Centigor units

Siege defence.pngUnlocks recruitment of:

Centigors (Great Weapons)
Icon treasury.png 6000
Icon hourglass.png 1 turn
Beastmen razorgors.png
Razorgors
III Makeshift Sty Siege defence.pngUnlocks recruitment of:
Razorgor Herd
Icon treasury.png 3000
Icon hourglass.png 1 turn
IV Scavenged Lumber Pile * Upkeep: -5% for Razorgor Herd units

Siege defence.pngUnlocks recruitment of:

Razorgor Chariot
Icon treasury.png 5000
Icon hourglass.png 1 turn

Advanced Military Recruitment[edit | edit source]

Beastmen cat support.png

Chain Tier Building Effect Cost Requirements
Beastmen minotaurs.png
Minotaurs
III Fire Pit Siege defence.pngUnlocks recruitment of:
Minotaurs
Icon treasury.png 5000
Icon hourglass.png 1 turn
IV Meat Larder * Upkeep: -5% for Minotaur units
  • Unlocks Icon hero.pngHero recruitment: Gorebull

Siege defence.pngUnlocks recruitment of:

Minotaurs (Shields)
Icon treasury.png 6000
Icon hourglass.png 1 turn
V Rocky Shelter * Upkeep: -10% for Minotaur units
  • Hero capacity: +1 for Gorebulls

Siege defence.pngUnlocks recruitment of:

Minotaurs (Great Weapons)
Icon treasury.png 7000
Icon hourglass.png 1 turn
Beastmen arcane.png
Arcane
III Ritual Mound * Unlocks Icon hero.pngHero recruitment: Bray-Shaman Icon treasury.png 4000
Icon hourglass.png 1 turn
V Darkling Council * Hero capacity: +1 for Bray-Shamans

Siege defence.pngUnlocks recruitment of:

Cygor
Icon treasury.png 5000
Icon hourglass.png 1 turn
Beastmen giants.png
Giants
V Giant's Lair Siege defence.pngUnlocks recruitment of:
Giant
Icon treasury.png 3000
Icon hourglass.png 1 turn

Support[edit | edit source]

Beastmen cat civic.png

Chain Tier Building Effect Cost Requirements
Beastmen weapons.png
Weapons
II Mound of Blades * Armour: +5 for all units
  • Melee attack: +5 for all units
Icon treasury.png 10000
Icon hourglass.png 1 turn
V Totem of Horns * Armour: +10 for all units
  • Melee attack: +10 for all units
  • Unit experience: +1 for all units
Icon treasury.png 15000
Icon hourglass.png 1 turn
Beastmen ruination.png
Ruination
III Pile of Flesh * Upkeep: -25% for all units
  • Horde growth: -5
Icon treasury.png 6000
Icon hourglass.png 1 turn
V Desecrated Altar * Upkeep: -50% for all units
  • Horde growth: -10
Icon treasury.png 12000
Icon hourglass.png 1 turn
Promotional Content