Beastmen unit roster

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Beastmen require the Call of the Beastmen DLC to be playable.

Legendary Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4532
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 320
Modifier icon armour piercing.png Armor-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
40%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4532
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armor-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 6084
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 56
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 75


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 4212
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
35%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3802
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3802
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4160
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3802
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armor-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1075)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 5325
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armor-Piercing Damage: 280
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
50%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 12


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
7.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 93


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
7.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 15


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
7.5%


  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 130


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 18


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
7.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 79
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 250


Icon stat health.png Health: 93
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 30


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 30
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
50%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 425 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 17
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Ammunition 22


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 1
Icon stat range.png Range 110
Icon stat armour.png
Armor:
7.5%


  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
17.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 240


Icon stat health.png Health: 82
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 35


Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 27
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
17.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 220


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Ammunition 15


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 2
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 22
Icon stat ranged damage.png Projectiles per Attack: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 70
Icon stat armour.png
Armor:
17.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Chariots[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 1400
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 80
Icon stat ammo.png Ammunition 10


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 34
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 24
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
50%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monstrous Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 312


Icon stat health.png Health: 612
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 36


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armor-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
17.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350


Icon stat health.png Health: 612
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 46
Icon stat charge bonus.png Charge Bonus: 28


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armor-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375


Icon stat health.png Health: 612
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 44


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armor-Piercing Damage: 77
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
17.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monsters and Beasts[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 162


Icon stat health.png Health: 190
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 46


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armor-Piercing Damage: 36
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 632
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 30


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armor-Piercing Damage: 40
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4732
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 55
Resistance missile.png Damage Resist Missiles: 25


Icon stat damage.png Weapon Damage: 285
Modifier icon armour piercing.png Armor-Piercing Damage: 145
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 11090
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 80
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 400
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 5
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Monstrous Artillery[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 8152
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 28
Icon stat ammo.png Ammunition 25
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armor-Piercing Damage: 300
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 3
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armor-Piercing Damage: 280
Icon stat range.png Range 400
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Template:Wh pro04 bst inf ungor spearmen ror 0 main Template:Wh pro04 bst inf ungor spearmen ror 0 general Template:Wh pro04 bst inf ungor spearmen ror 0
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
7.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Template:Wh pro04 bst inf gor herd ror 0 main Template:Wh pro04 bst inf gor herd ror 0 general Template:Wh pro04 bst inf gor herd ror 0
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
17.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Template:Wh pro04 bst inf bestigor herd ror 0 main Template:Wh pro04 bst inf bestigor herd ror 0 general Template:Wh pro04 bst inf bestigor herd ror 0
Icon stat armour.png
Armor:
50%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Template:Wh pro04 bst inf centigors ror 0 main Template:Wh pro04 bst inf centigors ror 0 general Template:Wh pro04 bst inf centigors ror 0
Icon stat armour.png
Armor:
35%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Template:Wh pro04 bst inf minotaurs ror 0 main Template:Wh pro04 bst inf minotaurs ror 0 general Template:Wh pro04 bst inf minotaurs ror 0
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Template:Wh pro04 bst inf cygor ror 0 main Template:Wh pro04 bst inf cygor ror 0 general Template:Wh pro04 bst inf cygor ror 0 Template:Wh pro04 bst inf cygor ror 0 missile
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.