Beastmen unit roster

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Beastmen require the Call of the Beastmen DLC to be playable.

Legendary Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3729
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus: 70
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 320
Modifier icon armour piercing.png Armour-Piercing Damage: 170
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3729
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 265
Modifier icon armour piercing.png Armour-Piercing Damage: 135
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4569
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 39
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 56
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 75


Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 3492
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 60
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 310
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
52.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3802
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 38
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 215
Modifier icon armour piercing.png Armour-Piercing Damage: 95
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1075)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4401
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 58
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 300 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 75


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 15


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 500 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 26


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 100
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 32


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
71.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 425 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 20
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1
Icon stat ammo.png Reload Time: 8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 115
Icon stat armour.png
Armor:
11.25%


  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Melee Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175


Icon stat health.png Health: 108
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 84
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 108
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 84
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 98
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 84
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 30


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 22
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 14
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Chariots[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 1536
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 74


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 24
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monstrous Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 548
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 30


Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 514
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 56
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 38


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 514
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 56
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 46
Icon stat charge bonus.png Charge Bonus: 34


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350


Icon stat health.png Health: 514
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 56
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 44


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
26.25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Monsters and Beasts[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 137


Icon stat health.png Health: 186
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 46


Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 87
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed: 82
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
11.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3827
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 85
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 155
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 9465
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 39
Icon stat attack.png Melee attack: 65
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 450
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 5
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Monstrous Artillery[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 8166
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 39
Icon stat attack.png Melee attack: 44
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 28
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 84
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 13.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Regiments of Renown[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 49
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
11.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 31
Icon stat defence.png Melee defence: 47
Icon stat charge bonus.png Charge Bonus: 22


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
26.25%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 100
Icon stat morale.png Leadership: 76
Icon stat speed.png Speed: 36
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 44
Icon stat charge bonus.png Charge Bonus: 20


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 26
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
71.25%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 313


Icon stat health.png Health: 108
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 84
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 29
Icon stat charge bonus.png Charge Bonus: 42


Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 27
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
52.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1600 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 514


Icon stat health.png Health: 514
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 56
Icon stat attack.png Melee attack: 43
Icon stat defence.png Melee defence: 60
Icon stat charge bonus.png Charge Bonus: 34


Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 77
Icon stat speed.png Melee Interval: 4.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 487


Icon stat health.png Health: 8166
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 39
Icon stat attack.png Melee attack: 52
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 28
Resistance magic.png Damage Resist Magic: 25



Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 84
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 10.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.