Belegar Ironhammer

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Belegar Ironhammer
Dwarf belegar.png
Commander.png
Overview
FactionDwarfs
Category
Commander.png
Dwarfs Legendary Lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 5580
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 30
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Protection
Icon stat armour.png
Armor:
60%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Attributes
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Belegar Ironhammer is a Clan Angrund melee infantry legendary lord. A burning desire for vengeance and justice drives Belegar Ironhammer - he will reclaim his throne, no matter the cost.

Belegar Ironhammer requires the King and the Warlord DLC.

Description[edit | edit source]

It is a bitter legacy of hatred and resentment that Belegar Ironhammer has inherited. For he is leader of the Angrund Clan and direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. While the grand mansion of their people - a Hold second only to Karaz-a-Karak in terms of wealth and prestige - was being despoiled, the scions of the former King laboured elsewhere, shorn of home and honour. Many of the ruling heirs of Angrund have attempted to reclaim their former glory, to avenge the grudges bequeathed to them.

Despite the weight of years and the hopelessness of the cause, when Belegar came of age he made bold oaths and set out to recover his full inheritance. Belegar has since established himself as a master of subterranean warfare. On his orders enemy probes are smashed, ambushes overcome and infiltration paths blockaded. Yet Belegar is not content to sit behind his fortifications, and many times he has led assaults into the underhalls of his forefathers. There, from the shattered remains of his Ancestors' tombs, Belegar claimed the rune-struck chunk of rock that now serves as his Oath Stone.

It is said amongst Dwarfs that his warrior skills are second only to those of the Slayer King, and that at will Belegar can summon the vengeful powers of his Ancestors. Yet for all his victories, he remains embittered, vowing to one day reclaim all of Karak Eight Peaks for his own.

Campaign effects[edit | edit source]

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Strategy[edit | edit source]

Click here to add a strategy!

Campaign Effects (as starting lord)[edit | edit source]


Strengths & Weaknesses[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.