The strongest and meanest of the Beastmen footsoldiers are known as Bestigors. Their size and ferocity means they carve a privileged position within the warherd, enforcing their superiority over the Gors and Ungors with random acts of excessive violence. In battle, Bestigors form a solid, armoured mass of muscle and iron that charges forward with a terrifying momentum. They seek out the elite of the enemy army - who inherently challenge their dominant status - then wield their huge axes like executioner's blades, hewing the foe limb from limb and trampling their broken bodies into the mud beneath their unshod hooves.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
The Bestigor Herd is an expensive, armor-piercing unit that excels at contesting sturdy frontlines. While the Beastmen generally favor wider armies to occupy more enemies and give their monstrous units time to flank, the Bestigor Herd is stellar against factions that struggle to stop mobile units in the first place, like the Dwarves or Lizardmen. It just so happens that these races also have naturally high armor, making the Bestigor Herd a niche counter against these durable foes. It should be noted that these boys have an atrocious melee defense stat and will melt to armor piercing damage. Take care not to get this pricey unit stuck in a bad match-up.
This page was last edited on 17 June 2020, at 21:41.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.