Black Ark Corsairs

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Black Ark Corsairs
Wh2 main def black ark corsairs.png
Overview
FactionDark Elves
CategoryDark Elves melee infantry
Unit size100
Recruitment
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Statistics
Icon stat health.png Health: 62
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 16
Weapons
Melee
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 7
Icon stat speed.png Melee Interval: 4.8 s
Protection
Icon stat armour.png
Armor:
60%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Black Ark Corsairs is a Dark Elves melee infantry unit in Total War: Warhammer II. The cut and thrust of melee is child's play to those trained on tumultuous seas.

Description[edit | edit source]

Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Sea Dragon Cloak: The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour.

Strategy[edit | edit source]

Click here to add a strategy!

An improvement compared to Bleakswords in the killing department, but still not quite elite infantry. Their higher armor value and bonus vs infantry allow them to do better in melee, but they still have the same weakness: no defence against cavalry or monstrous charge. Additionally, they lose the shields that make Bleakswords and Dreadspears such good frontline units. They can be used as a reserve to plug holes in your line or as a substitute for flanking cavalry, but should not be relied upon to hold the line on their own.