Black Coach

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Black Coach
Wh main vmp black coach.png
Magic chariot.png
Overview
FactionVampire Counts
CategoryMagic Chariot
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1200 (1100)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 300
Buildings required:
Reliquary
Statistics
Icon stat health.png Health: 4485
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 78
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 80
Weapons
Melee
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 60
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 3.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 0
Protection
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Black Coach is a Vampire Counts war machine unit in Total War: Warhammer. In amongst the chaos of the fight, Black Coaches build strength, becoming more powerful as its enemies fall.

Description[edit | edit source]

Legend has it that the driver of a Black Coach is a Wraith of some kind, and that grisly Nightmares pull it to war. On the battlefield, a Black Coach grows ever more powerful, feeding on magics wielded by mortal and immortal sorcerers alike. Driven on by the undying will of the Vampire couched within it, the Black Coach crushes or scythes down the ranks of the enemy without slowing. By creating a Black Coach, the Vampire's retainers can transport their master's rejuvenating form to places of slaughter. This allows the Vampire to revivify himself, drinking in the coalescing energies that swirl around the crucible of war. Each Black Coach is a magnet for such baleful forces; as it drives onward, it soaks in the energies of the battlefield, shimmering with sorcerous power until it is all but unstoppable.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Evocation of Death: The Black Coach feeds on magical energy that bolsters its resistance and strengthens its charge.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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