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Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies.

Black Orc Big Boss is a Greenskins Greenskins Hero unit introduced in Total War: Warhammer II with The Total Waaagh! Update.

Recruitment[ | ]

Description[ | ]

The Black Orcs who reach the upper echelons of their brutal martial hierarchies pride themselves on being the best fighters found anywhere in the Greenskin tribes. In reality, tribes exclusive to the war-obsessed Black Orcs are rare and it is often the case that smaller Black Orc bands work their way into the other Greenskin tribes – but only serving others when the purpose suits them. More often than not, when the pickings are rich they will stay and work towards supplanting the tribe’s current leaders. Being the biggest and toughest fighters, it usually isn’t long before Black Orcs are no longer following orders, but beginning to issue their own as the undisputed Warbosses and Big Bosses of all they survey. Like lesser Black Orcs, the elites amongst their kind don heavy armour and ironshod boots while brandishing ‘eavy choppas’. Uncharacteristically for Greenskins, they take great care in repairing and sharpening their war equipment between battles, eschewing the usual post-battle activities indulged in by Goblins and regular Orcs such as skull-stacking contests, punch-ups, and other indulgences of frivolous debauchery.

Attributes[ | ]

  • Wh2 dlc15 black orc big boss Melee Specialist
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Campaign Abilities[ | ]

Embed Hero[ | ]

  • Experience Training

Constant Local Effect[ | ]

  • Public order Spread Control

Target[ | ]

  • Settlement
  • Siege defence Assault Garrison
  • Hero
  • Wound time Wound
  • Army
  • Disaster Assault Units

Character Abilities[ | ]

Items (Multiplayer)[ | ]

Mount[ | ]

Talent Tree[ | ]

Gallery[ | ]

Strategy[ | ]

Click here to add a strategy!

If the Goblin Big Boss was a decent anchor piece that was better for assassination and flanking, then B.O.B.B. is a strong anchor with a penchant for brawling with enemies. BOBB has better melee stats overall both in melee attack and defence as well as more armour-piercing. Notably, his armour-piercing is still lower than his base damage so not a guaranteed shredder of armour. He also has significantly more armour than the Goblin Big Boss.

Rabble-rouse can be a very useful ability for shoring up the leadership of Greenskin units especially against undead units that may rely on fear/terror. Overall, BOBB is a very well rounded unit that can deal heavy damage and support nearby allies leadership.

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