Blessed Horned Ones

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Blessed Horned Ones
Wh2 main lzd cav horned ones blessed.png
Overview
FactionLizardmen
CategoryLizardmen cavalry
Unit size48
Recruitment
Icon treasury.png Cost (MP): (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 142
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 54
Weapons
Melee
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 2
Protection
Icon stat armour.png
Armor:
78.51%
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Blessed Horned Ones is a Lizardmen Bullet lzd spawning.pngBlessed Spawning cavalry unit in Total War: Warhammer II. Savage horned beasts marked for greatness by the Old Ones.

Description[edit | edit source]

The Horned Ones are an extremely rare, virtually extinct and preternaturally swift subspecies of Cold One, spawned in the same pool and at the same time as those who will ride them into battle. The Horned Ones are very aggressive and territorial, and will tackle virtually any other monster, regardless of its size. They are naturally adapted for fighting duels and have large horns and spiny crests growing out of their heads. Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight. The bellowing of the Horned One infects other Cold Ones with the same aggression, steeling them against manipulation as well.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.

Strategy[edit | edit source]

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