Blessed Kroxigors

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Blessed Kroxigors
Wh2 main lzd mon kroxigors blessed.png
Overview
FactionLizardmen
CategoryLizardmen melee infantry
Unit size16
Recruitment
Icon treasury.png Cost (MP): (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 552
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 42
Weapons
Melee
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 68
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Protection
Icon stat armour.png
Armor:
75%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Blessed Kroxigors is a Lizardmen Bullet lzd spawning.pngBlessed Spawning melee infantry unit in Total War: Warhammer II. Strong Kroxigors marked for greatness by the Old Ones.

Description[edit | edit source]

Kroxigors are giant crocodilian relatives of the Saurus. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and massive jaws bristling with razor-sharp teeth. When enraged, they unleash their only form of speech - a blood-curdling roar that reverberates across the jungle. During times of war, units of Kroxigors are used as shock troops to batter enemy battlelines. In combat, formations of Kroxigors and Skinks prove unusually effective, with the Skinks able to pepper foes with poison-tipped javelins before crashing headlong into combat, where they are backed up by the crushing power provided by the mighty Kroxigors. Because of their massive frames, Kroxigors can easily reach over any intervening Skinks, allowing the reptilian giants to pulp more than their share of any foe.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strategy[edit | edit source]

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