Bloated Corpse

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Bloated Corpse
Wh2 dlc11 cst bloated corpse.png
Overview
FactionVampire Coast
CategoryExploding Monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 300 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 90
Statistics
Icon stat health.png Health: 1206
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 34
Weapons
Melee
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 280
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 2
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Bloated Corpse is a Vampire Coast monstrous unit in Total War: Warhammer II. Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin.

Description[edit | edit source]

A troop of zombie pirates is as macabre a sight as any Necromancer’s ghostly, rotting horde. The bodies of those brought back into existence as unliving automatons continue to rot once they are reanimated, so necromantic admirals tend to raise crewmen from the freshest victims possible. Sometimes a corpse may have spent weeks floating in the ocean before it is raised, however, becoming swollen with noxious gases over time, its tissues seeping from rotten and tattered skin which blisters and turns to a greenish hue. In reanimating such a grotesquery to fight in their horde, a Lord essentially has a walking time bomb in their ranks, and a volatile one at that. It is far preferable to fight against such a creature at a distance, for when attacked, their tortured forms may suddenly disintegrate in a poisonous shower of decomposing internal organs and diseased fluids.

Abilities[edit | edit source]

  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.