Blood Knights

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Blood Knights
Wh dlc02 vmp blood knights.png
Shock cavalry.png
Overview
FactionVampire Counts
CategoryShock Cavalry
Unit size45
Recruitment
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Buildings required:
Reliquary
Statistics
Icon stat health.png Health: 116
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus: 72
Weapons
Melee
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 5.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 22
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
81.59%
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from Icon attrition.pngattrition when moving through territory not owned by the Undead.

Blood Knights is a Vampire Counts cavalry unit in Total War: Warhammer. The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.

Description[edit | edit source]

Blood Knights are the most fearsome cavalry in all of the Old World. The training and discipline they received in life is enhanced by the unnatural speed and strength of the Vampiric curse. Blood Knights are nigh-on indestructible, riding with fangs bared through storms of arrow and shot. Such is their honour that they will refuse no martial challenge and will fight at the forefront of an Undead army without question. It is said that even the fabled Grail Knights of Bretonnia cannot match the Blood Knights lance-for-lance upon the field. Over time, the Blood Knights have become a macabre parody of the virtuous Templars that Walach turned. Though they retain the Dragon as their symbol, with blazons and crests in their likeness, their armour is encrusted with images of death and slaughter. Their blades are fell weapons inscribed with dark runes, chased with precious metals and fashioned in the likenesses of evil beasts. The Knights do not ride flesh-and-blood horses, but instead charge across the field of battle upon evil Nightmares clad in thick barding painted with the disturbing icons of necromantic power.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.

Strategy[edit | edit source]

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Terribly expensive as well as terribly powerful, these vampire knights are some of the best horsemen of all factions. Their charge will reliably decimate almost any enemy unit, except for a few that can match their prowess: other elite anti large cavalry like Grail Knights or elite anti large infantry like Phoenix Guards. In case of being unable to avoid such an engagement, be sure to give yourself an extra edge by buffing or healing your Blood Knights with spells.