Description[edit | edit source]
Now the Bloodwrack Medusae are bent to serve Morathi's needs once more, though in a manner entirely different to that of their former lives. When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful Peaks and the squalid lairs therein. Those who survive return to Ghrond with prisoners in tow -- Bloodwrack Medusae, their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies.
A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers -- priestesses so beguiled by their goddess that the act of worship has become their chief pleasure -- wear masks polished to a mirror-like sheen. Worse still, all who fight near a Bloodwrack Shrine find their minds twisted by an echo of the Medusa's endless despair. All save the Dark Elves, that is; to them, the scent of suffering is akin to the finest perfume -- a heady brew when mixed with the tang of fresh-spilt blood.
Attributes[edit | edit source]
- ↑ Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ↑ Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
- ↑ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities[edit | edit source]
Strategy[edit | edit source]
A medusae put on a large elevated chariot and given some magical auras. This unit basically loses speed and melee stats for auras and chariot stats. Useful for blob fights and making Dark Elves fight better around it, but will struggle against artillery and armour-piercing missiles.