Bolt Thrower

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Bolt Thrower
Wh dlc06 dwf bolt thrower.png
Unit cat icon wh dlc06 dwf bolt thrower.png
CategoryField Artillery
Crew size24
Artillery pieces3
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat health.png Health: 1069
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Resistance magic.png Damage Resist Magic: 25

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Bolt Thrower is a Dwarfs artillery unit. More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.

Description[edit | edit source]

Tried and true, many Clans still swear by the Bolt Thrower - a war machine that the Dwarfs have used since the days of the Ancestor Gods. Bolt Throwers are large versions of crossbows, able to fire a Dwarf-sized bolt over a long distance. Reliable and accurate, some have been in service for many thousands of years yet can still bring down a flying Wyvern or skewer a Troll.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Strategy[edit | edit source]

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