Bretonnia buildings
This page lists all Bretonnian buildings.
Contents
Main Settlement Buildings[edit | edit source]
While the first 3 tiers of both types of settlement are quite similar, the provincial capitals provide a stronger garrison and earlier walls.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Minor Settlement | I | Hamlet | ![]() ![]() |
![]() ![]() |
Minor Settlement |
II | Village | ![]() ![]() ![]() |
![]() ![]() |
Minor Settlement, 1 Population Surplus | |
III | Town | ![]() ![]() ![]() ![]() |
![]() ![]() |
Minor Settlement, 2 Population Surplus | |
Provincial Capital | I | Hamlet | ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) |
II | Village | ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 1 Population Surplus, not the faction capital (Couronne) | |
III | Town | ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 2 Population Surplus, not the faction capital (Couronne) | |
IV | City | ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 4 Population Surplus, not the faction capital (Couronne) | |
V | Duchy Capital | ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, 5 Population Surplus, not the faction capital (Couronne) | |
Couronne | I | Hamlet | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
II | Couronne (Village) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne | |
III | Couronne (Town) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne | |
IV | Couronne (City) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne | |
V | Couronne (Duchy Capital) | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
Port[edit | edit source]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Port | I | Bretonnian Fishery | ![]() ![]() |
![]() ![]() |
Coastal settlement |
III | Bretonnian Fishing Harbour | ![]() ![]() |
![]() ![]() |
Coastal settlement | |
V | Bretonnian Fishing Port | ![]() ![]() |
![]() ![]() |
Coastal settlement, Major Settlement | |
Special Port | I | Bordeleaux Port | ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
III | Bordeleaux Harbour | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux | |
V | Manann's Dry Docks | ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
Military Recruitment[edit | edit source]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Barracks | I | Training Field | ![]() |
![]() ![]() |
|
II | Rally Field | ![]()
|
![]() ![]() |
||
III | Barracks | ![]() |
![]() ![]() |
||
IV | Royal Barracks | ![]()
|
![]() ![]() |
Major Settlement | |
Stables | I | Stables | ![]() |
![]() ![]() |
|
II | Livery | ![]() |
![]() ![]() |
||
III | Royal Stables | ![]()
|
![]() ![]() |
||
IV | Pegasus Aerie | ![]()
|
![]() ![]() |
Major Settlement | |
V | Royal Menagerie | ![]()
|
![]() ![]() |
Major Settlement |
Military Support[edit | edit source]
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Carpentry | II | Carpenter's Workshop | ![]()
|
![]() ![]() |
|
V | Siege Workshop | ![]() |
![]() ![]() |
Major Settlement | |
Worship | II | Grail Shrine | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
|
III | Grail Chapel | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
||
V | Cathedral of the Lady | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
![]() ![]() |
Major Settlement | |
Smithy | II | Smithy | ![]()
|
![]() ![]() |
|
IV | Armoury | ![]() ![]()
|
![]() ![]() |
Major Settlement | |
Bretonnian Culture | V | Couronne Tournament Grounds | ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
Grail Abbey | V | Abbey of the Grail Companions | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Couronne |
Fay Tower | III | Tower of the Enchantress | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Carcassonne |
Defence[edit | edit source]
It is worth noting that for Minor Settlements, the defensive buildings do not add walls. These are instead added by upgrading the main settlement building to tier III. In practice, this means Brettonian factions have access to walls in their minor settlements sooner, cheaper, and without having to build the defensive buildings.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Garrison | II | Guard House | ![]() |
![]() ![]() |
Minor Settlement |
III | City Watch | ![]() |
![]() ![]() |
Minor Settlement | |
Walls | II | Basic Walls | ![]() ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) |
III | Tall Walls | ![]() ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) | |
IV | Reinforced Walls | ![]() ![]() ![]() ![]() |
![]() ![]() |
Major Settlement, not the faction capital (Couronne) |
Infrastructure[edit | edit source]
For Bretonnian factions, Farms provide income and unit recruitment. The role fulfilled by farms in other factions (providing growth and casualty replenishment bonuses) is instead provided by milling buildings and healing buildings.
There are also a series of interdependent buildings for Bretonnian infrastructure. Farming buildings require milling buildings, and industry buildings require storage buildings, and vice versa for both cases. The top tiers of both these pairs also completely remove the income generated from the other pair.
Chain | Tier | Building | Effect | Cost | Requirements |
---|---|---|---|---|---|
Farming | I | Fields | ![]() ![]() |
![]() ![]() |
|
II | Farm | ![]() ![]()
|
![]() ![]() |
Windmill | |
III | Landed Estate | ![]() ![]() ![]() |
![]() ![]() |
Water Wheel | |
Milling | II | Windmill | ![]() ![]() ![]() ![]() |
![]() ![]() |
Fields |
III | Water Wheel | ![]() ![]() ![]() ![]() |
![]() ![]() |
Farm | |
Industry | I | Weaving House | ![]() |
![]() ![]() |
|
II | Clothier | ![]() |
![]() ![]() |
Cellar | |
III | Tailors | ![]() ![]() |
![]() ![]() |
Storehouse | |
Storage | II | Cellar | ![]() ![]() ![]() ![]() |
![]() ![]() |
Weaving House |
III | Storehouse | ![]() ![]() ![]() ![]() |
![]() ![]() |
Clothier | |
Hostelry | II | Tap Room | ![]() ![]() |
![]() ![]() |
|
III | Tavern | ![]() ![]() |
![]() ![]() |
||
IV | Coaching Inn | ![]() ![]() |
![]() ![]() |
Major Settlement | |
V | Brothel | ![]() ![]() ![]() |
![]() ![]() |
Extra cost: 20 Chivalry, Major Settlement | |
Healing | I | Pox Shelter | ![]() ![]() |
![]() ![]() |
|
II | Sanctuary | ![]() ![]() |
![]() ![]() |
||
III | Apothecary | ![]() ![]() |
![]() ![]() |
||
Pottery Production | I | Clay Pit | ![]() ![]() |
![]() ![]() |
Pottery |
II | Pottery Maker | ![]() ![]() |
![]() ![]() |
Pottery | |
III | Kilns | ![]() ![]() |
![]() ![]() |
Pottery | |
Dye Production | I | Cinnabar Mining Pit | ![]() ![]() |
![]() ![]() |
Dyes |
II | Cinnabar Mine | ![]() ![]() |
![]() ![]() |
Dyes | |
III | Dyemaker | ![]() ![]() |
![]() ![]() |
Dyes | |
Saltmaking | I | Brine Mining Pit | ![]() ![]() |
![]() ![]() |
Salt |
II | Brine Mine | ![]() ![]() |
![]() ![]() |
Salt | |
III | Saltworks | ![]() ![]() |
![]() ![]() |
Salt | |
Bordeleaux Winemaking | I | Morceaux Valley Orchards | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
II | Morceaux Valley Vineyards | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux | |
III | Morceaux Valley Vintners | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux | |
IV | Bordeleaux Wine Market | ![]() ![]() ![]() |
![]() ![]() |
Can only be built in Bordeleaux |
Special Buildings[edit | edit source]
Building | Effect | Cost | Requirements |
---|---|---|---|
![]() Master Swordsmith's Forge |
Recruitment cost for Bretonnian swordsmen and knights: -20% Unit experience level increase for Bretonnian Swordsmen and Knights: +3 |
4000 money 3 turns |
Iron |
![]() Warhorse Breeder's Stables |
Recruitment cost for Bretonnian horse units: -20% Unit experience level increase for Bretonnian Horse Units: +3 |
4000 money 3 turns |
Pastures |
![]() Woodworker's Shop |
Recruitment cost for Bretonnian bowmen and spearmen: -20% Unit experience level increase for Bretonnian Bowmen and Spearmen: +3 |
4000 money 3 turns |
Timber |