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Bretonnia unit roster

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This page lists all Bretonnian units.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 287


Icon stat health.png Health: 3890
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 50
Icon stat charge bonus.png Charge Bonus 40
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armor-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Legendary lord
Icon treasury.png Cost (MP): 1200 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -25% magic damage taken
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4160
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 60
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon bonus vs large.png Bonus vs. Large: 30


Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
90


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3690
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus 40
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
90


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4060
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus 40
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armor-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 30
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 15
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 15
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 200
Modifier icon armour piercing.png Armor-Piercing Damage: 85
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
15


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3350
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 40
Icon stat charge bonus.png Charge Bonus 40
15px link= Damage Reductions
  • -15% missile damage taken
Icon stat damage.png Weapon Damage: 255
Modifier icon armour piercing.png Armor-Piercing Damage: 135
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
85


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry Template:Wh dlc07 brt inf peasant mob 0 main
Icon stat health.png Health: 46
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus 8


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


Melee infantry
Icon treasury.png Cost (MP): 250 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 63


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88
Buildings required:
Smithy


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 27
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
30


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 250 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 63


Icon stat health.png Health: 55
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 4


Icon stat damage.png Weapon Damage: 17
Modifier icon bonus vs large.png Bonus vs. Large: 15


Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5.7s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
30


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 88
Buildings required:
Smithy


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 4


Icon stat damage.png Weapon Damage: 17
Modifier icon bonus vs large.png Bonus vs. Large: 15


Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5.7s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
30


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 6


Icon stat damage.png Weapon Damage: 6
Modifier icon bonus vs large.png Bonus vs. Large: 15


Modifier icon armour piercing.png Armor-Piercing Damage: 17
Icon stat speed.png Melee Interval: 5.5s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 59
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 18


Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
30


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175
Buildings required:
Smithy


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus 22


Icon stat damage.png Weapon Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8


Modifier icon armour piercing.png Armor-Piercing Damage: 26
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
70


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 163


Icon stat health.png Health: 4332
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 12


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 15
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
40


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 15
Icon stat charge bonus.png Charge Bonus 3
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Template:Wh main brt longbow
Icon stat armour.png
Armor:
15


Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Buildings required:
Carpenter's Workshop


Icon stat health.png Health: 46
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus 3
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Template:Wh dlc07 brt longbow fire
Icon stat armour.png
Armor:
15


Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Buildings required:
Carpenter's Workshop


Icon stat health.png Health: 46
Icon stat morale.png Leadership: 36
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus 3
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3s



Template:Wh dlc07 brt longbow pox
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15


Melee cavalry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 24


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 2


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 81
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 48


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 5.1s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
80


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 54


Icon stat damage.png Weapon Damage: 28
Modifier icon bonus vs large.png Bonus vs. Large: 10


Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 5.1s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
90


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 96
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 42


Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 32
Icon stat speed.png Melee Interval: 4.2s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
80


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee cavalry
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375


Icon stat health.png Health: 88
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 74


Icon stat damage.png Weapon Damage: 28
Modifier icon bonus vs large.png Bonus vs. Large: 12


Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
90


  • Template:Attribute fatigue immune
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee cavalry
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 375
Buildings required:
Royal Stables


Icon stat health.png Health: 110
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 34
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus 36


Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.5s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
120


  • Template:Attribute fatigue immune
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee cavalry
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Buildings required:
Armoury


Icon stat health.png Health: 214
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 52


Icon stat damage.png Weapon Damage: 42
Modifier icon bonus vs large.png Bonus vs. Large: 10


Modifier icon armour piercing.png Armor-Piercing Damage: 14
Icon stat speed.png Melee Interval: 4.7s


Icon stat range.png Range 1


Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
80


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
Melee cavalry
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 320
Buildings required:
Armoury


Icon stat health.png Health: 244
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 62


Icon stat damage.png Weapon Damage: 42
Modifier icon bonus vs large.png Bonus vs. Large: 12


Modifier icon armour piercing.png Armor-Piercing Damage: 19
Icon stat speed.png Melee Interval: 4.7s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
80


  • Template:Attribute fatigue immune
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Melee cavalry
Icon treasury.png Cost (MP): 2000 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 500
Buildings required:
Armoury


Icon stat health.png Health: 994
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 50


Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armor-Piercing Damage: 78
Icon stat speed.png Melee Interval: 4s


Icon stat range.png Range 3


Icon stat armour.png
Armor:
60


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Missile cavalry
Icon treasury.png Cost (MP): 600 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 20
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5s


Icon stat range.png Range 1


Template:Wh main brt horse bow
Icon stat armour.png
Armor:
30


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Artillery
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 38
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus 5
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 42
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 5
Icon stat charge bonus.png Charge Bonus 5
Icon stat ammo.png Ammunition 25
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3s


Icon stat range.png Range 1


Icon stat armour.png
Armor:
15


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.