Bugman's Rangers

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Bugman's Rangers
Wh dlc06 dwf rangers bugmans.png
Missile infantry bow.png
CategoryMissile infantry
Unit size60
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 188
Buildings required:
Icon stat health.png Health: 80
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 33
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Resistance magic.png Damage Resist Magic: 25

Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 160
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 35%
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Bugman's Rangers is a Dwarfs missile infantry unit. Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines. They are not a Regiment of Renown despite sounding like it.

Description[edit | edit source]

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Attributes[edit | edit source]

  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Stalk: This unit can move hidden in any terrain.

Ability[edit | edit source]

Strategy[edit | edit source]

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This unit is essentially a better ranger. They have better melee stats in every way, allowing them to protect themselves more from harass units. Their ranged attacks are primarily the same as normal rangers with a slight boost to their accuracy. The biggest benefit to these units is their regeneration ability. This allows them to trade with other archer units incredibly well as they can heal the damage they take passively. This is the only unit on the Dwarf roster that can heal, which cannot be overlooked. Finally, these rangers are immune to psychology which makes them a much more resilient unit morale wise.