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Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.

Bugman's Rangers are a Karaz-a-Karak Dwarfs missile infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment[ | ]

Description[ | ]

Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.

Attributes[ | ]

  • Missile infantry bow Missile Infantry
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk: This unit can move hidden in any terrain.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

This unit is essentially a better ranger. They have better melee stats in every way, allowing them to protect themselves much from harass units. Their ranged attacks are primarily the same as normal rangers with a slight boost to their accuracy.

The biggest benefit to these units is their regeneration ability. This allows them to trade with other archer units incredibly well as they can heal the damage they take passively. This is the only unit on the Dwarf roster that can heal naturally, which cannot be overlooked.

Finally, they are immune to psychology which makes them a much more resilient unit morale wise.

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