Cairn Wraiths

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Cairn Wraiths
Wh main vmp cairn wraith.png
Vmp infantry scythe.png
FactionVampire Counts
CategoryScythe Infantry
Unit size45
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212
Icon stat health.png Health: 82
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 48
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 18
Resistance physical.png Damage Resist Physical: 75

Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 38
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Cairn Wraiths is a Vampire Counts melee infantry unit in Total War: Warhammer. Extremely effective in battle, the Cairn Wraith has no corporeal form, making it extremely difficult to kill with conventional weaponry.

Description[edit | edit source]

Cairn Wraiths are hooded, spectral creatures that dwell in the realms of nightmare, haunting the dreams of men. They are amongst the most dreaded of all Undead. Lacking physical forms altogether, they cannot be cut down by axe, sword or hammer blow. Even the strongest faith cannot banish such creatures easily. Worse still, the icy touch of a Cairn Wraith drains the essence of mortal men. A Cairn Wraith is capable of reaching into the body of an adversary and closing its freezing claws around the victim's vital organs, sending painful chills right through a man's soul. Because they are impervious to physical weaponry, only the raw energies of magic or a well-placed blow from an enchanted weapon can slay a Cairn Wraith. The crippling fear that arises from having a nigh-unkillable spectre scythe down any too slow to escape causes even brave men to quit the field. Those who do resist the urge to flee find their return blows passing through the Wraith's incorporeal form. It is well that such creatures are so rare, for these silent assassins are quite capable of slaughtering their way through an entire garrison over the course of a single moonless night.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

Click here to add a strategy!

Cairn Wraiths are valuable units in the Vampire Count arsenal. They're able to survive better than most other Undead units, deal an impressive amount of damage and are capable of making many units rout in short order. In general, you want them going toe-to-toe with the enemy's infantry units, and they can be used in pairs to flank enemy troops fairly easily. They are make for an excellent anti-archer unit, often being able to ignore most attacks, before rapidly closing the gap and taking them out.

When facing Cairn Wraiths, it's important to play against their weaknesses. Magical Damage will ignore their biggest defense, and can very quickly wipe them out, as Cairn Wraiths lack much health and have no armor. Surprisingly, Cavalry units can do quite well against them as well, throwing the Wraiths back, and then leaving before they can retaliate. Lastly, using magic can often take out Cairn Wraiths in just a couple spells, or cripple them enough on the first spell to have infantry finish them off.