Call to WAAAGH!

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Call to WAAAGH! is a campaign mechanic added for Greenskins factions in The Total Waaagh! Update for Total War: Warhammer II.

It replaced the Fightiness/Waaagh! Army mechanics introduced in Total War: Warhammer.

In-game Description[edit | edit source]

A Waaagh! is an unstoppable force that can be unleashed once your faction gains sufficient Reputation through winning battles and razing settlements. Once a Call to Waaagh! is targeted against an enemy, additional mobs will flock to your armies for a period of time as your Lord's Waaagh! battle abilities are boosted. Razing the enemy's capital within the alotted time or occupying it when the Waaagh! ends will grant a trophy and reward in addition to building momentum towards the next Call to Waaagh!

How it works[edit | edit source]

After accumulating max points on the Reputation bar the player can elect to Call a Waaagh! against an enemy faction. Factions will display their diplomatic strength ranking (how many armies and settlements they have) and the player will chose one. The stronger the faction, the bigger the rewards if you succeed. This will target their capital city and the player will be tasked with occupying or razing the settlement. All of your factions armies will start generating Waaagh! units. These units are automatically built into your stack of units and will gradually grow to whatever the number of units were in the army when the Waaagh! was called (called the Waaagh! with 12 units, you will generate 12 extra units. This will allow you to attain a maximum of 40 units in an army.

Each Greenskins legendary lord has a chance to add in a specific unit to their Waaagh! units (For example: Grom can get Snotling Pump Wagons, Grimgor can get Black Orcs). Also, where you are on the campaign map helps determine the units that will be generated. If you are in the badlands, you will get Savage Orcs, if you are nearby a volcano you may get a Lava Arachnarok Spider.

The Waaagh! units generate according to the region you are in, as well as what faction you are. For example, if you are in the Badlands, Savage Orcs will spawn. Each Greenskin faction also has a special unit they can generate, Azhag for example can get Feral Wyvern regardless of where he is.

Upon conquering the enemies capital, you receive a race specific trophy scaled based on the faction's strength as well. You also will keep the Waagh! units for (?) turns.

Trophies[edit | edit source]

Faction Big Trophy Effects Bigga Trophy Effects Biggest Trophy Effects Call to WAAAGH! Description
All Skaven factions Kill da Raties!

The ratties are the most enjoyable Waaagh!-fodder happy to throw their lesser minions to their deaths in the face of the onslaught.

All Dwarf factions Kill da Stunties!

The only good stunty is a dead stunty, or a dying stunty who tells you where to find his mates.

The Empire and Brettonia factions
  • Charge Bonus: +20 (Factionwide)
  • Obedience +6 (factionwide)
Kill da Humies!

Nothing like bashing in a few soft-man skull's to satisfy a Waaagh!'s bloddlust!

All Lizardmen Factions Physical Resistance

Unit Rank

All Elf Factions Missile Strength

Ammunition Bonus Amount

Research Rate

  • Research +10% (factionwide)
  • Ammunition +20% (all armies)
  • Missile Strength +10% (all armies)
  • Research +20% (factionwide)
  • Ammunition +30% (all armies)
  • Missile Strength +20% (all armies)
Vampires Increased winds of magic

Increased movement speed

Norsca Increased Armor

Untainted All Provinces

Units[edit | edit source]

A successful Waaagh! will allow the recruitment of special Waaagh! units similar to a Regiment of Renown, Legions of Legend, or Elector Count State Troops. As mentioned before, some of these units can be generated through calling a Waaagh! if you are nearby one of their climates on the campaign map.