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Total War: Warhammer Wiki
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Call to WAAAGH!
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Call to WAAAGH!
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'''Call to WAAAGH!''' is a campaign mechanic added for [[Greenskins]] factions in [[The Total Waaagh! Update]] for ''Total War: Warhammer II''. It replaced the [[Fightiness]]/Waaagh! Army mechanics introduced in ''Total War: Warhammer''. == In-game Description == A Waaagh! is an unstoppable force that can be unleashed once your faction gains sufficient Reputation through winning battles and razing settlements. Once a Call to Waaagh! is targeted against an enemy, additional mobs will flock to your armies for a period of time as your Lord's [[Waaagh! (ability)|Waaagh]]! battle abilities are boosted. Razing the enemy's capital within the alotted time or occupying it when the Waaagh! ends will grant a trophy and reward in addition to building momentum towards the next Call to Waaagh! == Reputation bar == In order to Call to WAAAGH! you need to accumulate 100 reputation points. Reputation points do not decay over time and there are several ways to gain and lose them. {| class="wikitable" |+Reputation gained |Fighting battles (per victorious battle) | +1 |- |Passive gain Da Biggest Waaagh!!! research (per turn) Waaagh!!! research (per turn) Recipe with Green Spores (one-off) | +1 to +5 +5 +1 +5 |- |Previous Waaagh! success Biggest trophy (one-off) Bigga trophy (one-off) Big trophy (one-off) | +10 to +30 +30 +20 +10 |- |Razing settlements (per settlement) | +2 |} <br /> {| class="wikitable" |+Reputation lost |Waaagh! invasion ended | -100 |} <br /> {| class="wikitable" !Range !Effects !Description |- |'''Bottom Feeda''' [ 0 - 25 ] |Growth: -50 (all provinces) Obedience: -5 (all provinces) Leadership: -10 (all armies) Recruitment cost: +50% (all armies) |Not even the local mobs know much of your exploits. Fight battles and raze settlements to increase your reputation and let the world know the tribe's keen for a fight. |- |'''Straggla''' [ 26 - 50 ] |Growth: +2 (all provinces) Obedience: +1 (all provinces) Leadership: +2 (all armies) Recruitment cost: -2% (all armies) |The tribe is known by some in the surrounding area, but you're still small-time. Increase your reputation further by making your name synonymous with war. |- |'''Mobsta''' [ 51 - 75 ] |Growth: +10 (all provinces) Obedience: +2 (all provinces) Leadership: +5 (all armies) Recruitment cost: -5% (all armies) |Your recent militancy has earned you enough reputation so that most Greenskins in nearby regions have heard of you. The mobs are flocking in, eager for a share of the spoils. |- |'''Waaagh!-monga''' [ 76 - 100 ] |Growth: +30 (all provinces) Obedience: +5 (all provinces) Leadership: +10 (all armies) Recruitment cost: -10% (all armies) |The green tide swells! Mobs from afar and wide know of your tribe's insatiable thirst for war. You will soon have enough reputation to make a Call to WAAAGH!! |} <blockquote>''All Greenskins want to fight for the most successful tribe! Once you have earned enough Reputation, you can issue a Call to WAAAGH! and target any visible faction. Your armies will then be joined by extra mobs that will help your WAAAg raze or occupy the target's capital in return for a trophy and rewards.''</blockquote> == How it works == After accumulating max points on the Reputation bar the player can elect to Call a Waaagh! against an enemy faction. Factions will display their diplomatic strength ranking (how many armies and settlements they have) and the player will chose one. The stronger the faction, the bigger the rewards if you succeed. This will target their capital city and the player will be tasked with occupying or razing the settlement. All of your factions armies will start generating Waaagh! units. These units are automatically built into your stack of units and will gradually grow to whatever the number of units were in the army when the Waaagh! was called (called the Waaagh! with 12 units, you will generate 12 extra units. This will allow you to attain a maximum of 40 units in a single army, 20 for a full stack of 20 units. Each Greenskins legendary lord has a chance to add in a specific unit to their Waaagh! units (For example: Grom can get [[Snotling Pump Wagons]], Grimgor can get [[Black Orcs]]). Also, where you are on the campaign map helps determine the units that will be generated. If you are in the [[The Badlands|badlands]], you will get [[Savage Orcs]], if you are nearby a volcano you may get a [[Lava Arachnarok Spider]]. Upon conquering the enemies capital, you receive a race specific trophy scaled based on the faction's strength as well. You also will keep the Waagh! units for (?) turns. == Waaagh! units == These units will be automatically added when you start a Call to Waaagh! They depend on which legendary lord you control, and your lord's current location. This allows you to keep 12 more units up to a maximum of 40 units. === Lord-specific Waaagh! units === * Grimgor Ironhide - Black Orcs * Skarsnik - Doom Diver Catapults * Azhag the Slaughterer - Wyverns * Wurrzag - Savage Orcs * Grom the Paunch - Snotling Pump Wagons === Terrain-based Waaagh! units === * Near a volcano - Lava Arachnarok Spider * Badlands - Savage Orcs == Rewards == There may be up to five rewards each time you successfully complete a Call to Waaagh!, depending on reward availability. These include trophies, bonus reputation points, bonus scrap, Waaagh! units, and bonus dish ingredients (for Grom the Paunch's [[Broken Axe]] faction only). === Bonus reputation points === When you successfully complete a Call to Waaagh!, you will be rewarded with bonus reputation points depending on the size of the associated trophy. {| class="wikitable" |'''Trophy''' |Bonus reputation points |- |Da Biggest trophy | +30 |- |Da Bigga Trophy | +20 |- |Big Trophy | +10 |} === Bonus scrap === When you successfully complete a Call to Waaagh!, you will be rewarded with bonus scrap depending on the size of the associated trophy. {| class="wikitable" |'''Trophy''' |Bonus scrap |- |Da Biggest trophy | +100 |- |Da Bigga Trophy | +60 |- |Big Trophy | +30 |} === Trophies === When you successfully complete a Call to Waaagh!, you will be rewarded with a trophy. The effects and their strength depend on the type faction selected and its strength rank when calling the Waaagh!. You can only have one trophy at a time so when you successfully complete another Call to Waaagh! the new trophy replaces the current trophy. {| class="wikitable sortable" ! Faction ! Big Trophy Effects Faction strength rank: 30+ ! Bigga Trophy Effects Faction strength rank: 10 - 29 ! Biggest Trophy Effects Faction strength rank: 1 - 9 ! Call to WAAAGH! description |- ! All [[Skaven]] factions | *[[Growth]] +10 (factionwide). *[[Replenishment|Casualty replenishment]] +2% (factionwide) | *[[Growth]] +20 (factionwide). *[[Replenishment|Casualty replenishment]] +4% (factionwide) | *[[Growth]] +40 (factionwide). *[[Replenishment|Casualty replenishment]] +8% (factionwide) |'''Kill da Raties!''' The ratties are the most enjoyable Waaagh!-fodder happy to throw their lesser minions to their deaths in the face of the onslaught. |- ! All [[Dwarfs]] and [[Chaos Dwarfs]] factions | *[[Buildings|Construction cost]] -5% for all buildings (all regions). *[[Weapon strength]] +4% (all armies) | *[[Buildings|Construction cost]] -10% for all buildings (all regions). *[[Weapon strength]] +8% (all armies) | *[[Buildings|Construction cost]] -20% for all buildings (all regions). *[[Weapon strength]] +12% (all armies) |'''Kill da Stunties!''' The only good stunty is a dead stunty, or a dying stunty who tells you where to find his mates. |- !All [[The Empire]], [[Brettonia]], [[Grand Cathay]] and [[Kislev]] factions | *Charge Bonus: +5 (Factionwide) *Obedience +2 (factionwide) | *Charge Bonus: +10 (Factionwide) *Obedience +4 (factionwide) | * Charge Bonus: +20 (Factionwide) * Obedience +6 (factionwide) |'''Kill da Humies!''' Nothing like bashing in a few soft-man skull's to satisfy a Waaagh!'s bloddlust! |- !All [[Lizardmen]] factions | *Physical Resistance 5% (all armies) *Recruit Rank: +2 (all armies) *Hero and Lord Recruit Rank: +2 (factionwide) | *Physical Resistance 10% (all armies) *Recruit Rank: +3 (all armies) *Hero and Lord Recruit Rank: +4 (factionwide) | *Physical Resistance 15% (all armies) *Recruit Rank: +4 (all armies) *Hero and Lord Recruit Rank: +6 (factionwide) |'''Kill da Scalies!''' Lizardman are unfathomable gits, but can still be shown the brutal simplicity of a full-blown Waaagh!! |- !All Elf factions | *Research Rate: +5% (factionwide) *Ammunition: +10% (all armies) *Missile strength: +5% (all armies) | * Research: +10% (factionwide) * Ammunition: +20% (all armies) * Missile strength: +10% (all armies) | *Research: +20% (factionwide) * Ammunition: +30% (all armies) * Missile strength: +20% (all armies) |'''Kill da Skinnies!''' The sneakiness and guile of the long-limbed gits meant nothing in the face of the unrelenting tide of the Waaagh!! |- !All [[Tomb Kings]] and Vampire factions | *Winds of Magic starting amount +5 (factionwide) *Speed +5% (factionwide) *Income from post-battle loot +10% (factionwide) | *Winds of Magic starting amount +10 (factionwide) *Speed +10% (factionwide) *Income from post-battle loot +20% (factionwide) | * Winds of Magic starting amount +15 (factionwide) * Speed +20% (factionwide) * Income from post-battle loot +40% (factionwide) |'''Kill da Bonies!''' Show these Undead gits that not even the greatest necromantic powers can withstand annihilation at the hands of a Waaagh!! |- !All [[Norsca]], [[Beastmen]] and [[Warriors of Chaos]] factions | *Armour: +5 (factionwide) *Untainted: +2 (factionwide) | *Armour: +10 (factionwide) *Untainted: +4 (factionwide) | *Armour: +20 (factionwide) *Untainted: +8 (factionwide) |'''Kill da Spiky Gits!''' These Gits love to fight as much as you do and are sure to give the Waaagh! a right good scrap! |- |- !All [[Greenskins]] factions | * +5 leadership (factionwide) * -5% recruitment cost (factionwide) | * +10 leadership (factionwide) * -10% recruitment cost (factionwide) | * +15 leadership (factionwide) * -20% recruitment cost (factionwide) |'''Kill da Boyz!''' If they're not with the Waaagh!, they'll get killed by the Waaagh!! and eaten, of course. |- !All [[Ogre Kingdoms]] factions | *Income from raiding: +10% (factionwide) *Unit mass: +10% (factionwide) | *Income from raiding: +20% (factionwide) *Unit mass: +15% (factionwide) | *Income from raiding: +30% (factionwide) *Unit mass: +20% (factionwide) |'''Kill da Fatties''' The bigger the bellies, the more the Waaagh!'s choppas have to aim at - Ogre intestines will spill! |- |- |} === Units === When you successfully complete a Call to Waaagh!, you will be rewarded with a '''Waaagh! Mobs Retained''' event which makes new Waaagh! units available from the Regiments of Renown panel. Although the event indicates it has a 1 turn duration, the units are added permanently. The type and quantity of each of the six Waaagh! units available are unlocked by a specific trophy. {| class="wikitable sortable" !Unit !Requirement !Amount |- |[[Lava Arachnarok Spider]] |Da Biggest Trophy |1 |- |[[Feral Hydra]] |Da Biggest Trophy |1 |- |[[Lava Spider Rider Archers]] |Da Big Trophy |? |- |[[Feral Wyvern]] |Da Bigga Trophy |? |- |[[Armoured Squig Hoppers]] |Da Bigga Trophy |? |- |[[Soopa-Squig!]] |Da Big Trophy |? |} A successful Waaagh! will allow the recruitment of special Waaagh! units similar to a [[Regiments of Renown|Regiment of Renown]], [[Legions of Legend]], or [[Elector Count State Troops]]. As mentioned before, some of these units can be generated through calling a Waaagh! if you are nearby one of their climates on the campaign map. === Bonus dish ingredients (for Grom the Paunch's [[Broken Axe]] faction only) === When you successfully complete a Call to Waaagh!, you will be rewarded with a random bonus dish ingredient for [[Grom's Cauldron|Grom's Caudron]] as long as you have one ingredient to collect. [[Category:Greenskins]]
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