The campaign or campaign map is the turn-based strategy game mode of Total War. Players choose a faction, conquer territory, engage in diplomacy, manage settlements and direct armies to attack each other, which iniates a real time battle or an autoresolve. The campaign is a combination political and economic simulator, focusing on the broad picture. While battles are a test of tactics and control, the campaign tests your broad strategy.
Overview[edit | edit source]
Basic controls for the player are listed here.
First, you must choose a faction/lord in the new campaign menu. Each faction has a different starting position and starting difficulty. You can also adjust the overall difficulty slider. Each race (and sometimes even individual factions) has it's own unique gameplay mechanics, units, buildings, and more.
The campaign is turn based, you perform all the moves you want and then end your turn. Then all the other factions each get a turn, and then it is your turn again. The campaign map is divided up into provinces. In provinces are settlements and various types of terrain. The gameplay for most factions (except hordes) revolves around controlling settlements. You need to construct buildings, recruit units, manage money and other resources, as well as moving armies around the map. You can also engage in diplomacy and trade, or wage war. When two enemy armies meet (or when an army attacks a settlement), there will be a battle. If you don't want to play a battle, you can autoresolve it instead.
Tips for success[edit | edit source]
- While the battle mode relies on your tactical thinking and ability to maneuver and field armies, the campaign is a strategic challenge. To succeed, you need to balance the money, public order, corruption levels and other resources - all while efficiently building up infrastructure, recruiting units, moving armies around and researching technology. Pay attention to the UI, and remember you have plenty of time to make your moves before ending your turn.
- Take note of the unique gameplay mechanics of your chosen race/faction. These can have a huge impact, and may require you to change your strategy.
- In Total War: Warhammer II different races have different climate preferences. Take this into account when choosing new lands to conquer.
- Diplomacy plays an important part. Choosing your enemies carefully and picking your battles is instrumental in carving out a niche for your chosen faction. Diplomacy also allows confederation, which achieves the same goals as conquest, but without bloodshed. Diplomacy is very important for factions like The Empire and High Elves, but not so much for factions like Warriors of Chaos.
How many campaigns are there? Which ones do I have access to?[edit | edit source]
There are several different campaigns available across Total War: Warhammer and it's sequels. Which campaigns you can play is dependent on which games and DLCs in the series you own. The playable factions and minor factions in each campaign differ, as does the campaign map.
Total War: Warhammer[edit | edit source]
- The Old World - the self-contained grand campaign of Total War: Warhammer
- The Season of Revelation - a mini-campaign available in the Realm of the Wood Elves DLC.
- An Eye For An Eye - a mini-campaign available in the Call of the Beastmen DLC
Total War: Warhammer II[edit | edit source]
- Eye of the Vortex - the self-contained grand campaign of Total War: Warhammer II.
- Mortal Empires - combined mega-campaign which is available if players own both TWW1 and TWW2.
Total War: Warhammer III[edit | edit source]
- Total War: Warhammer III campaign - working title, the self-contained grand campaign of Total War: Warhammer III. Not yet released.
- A Very Big Campaign - working title, a combined mega campaign available for players who own TWW1, TWW2 and TWW3. Not yet released.