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Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls.

Many ships of the Undead fleets are equipped with broadside cannons known as Carronades or ‘smashers’, so named for the quick, splintering work they make of even the toughest ship hulls when brought within range. They first incapacitate their target before the zombie hordes board, murder, and loot according to their master’s will. As they sail off, another round of broadside cannon fire sends the ransacked ship and its blood-soaked decks to a watery grave. Carronades are comparable in size and power to the Great Cannons used in the field by the Empire, capable of causing a similar scale of devastation upon living targets and even reducing solid walls to rubble from afar. As with the armies of the Empire, Undead pirates drag their artillery onto the battlefield, with the hisses and cracks of smaller, handheld black powder weapons commonly preceded by the thundering booms of Carronade fire.

Wh2 dlc11 cst carronade.png
FactionVampire Coast
CategoryVampire Siege Engine
Unit size44
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175
Icon stat health.png Health: 1089
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 88
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 352
Icon stat ammo.png Reload Time: 20.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 450
Icon stat armour.png
  • 15px-Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Abilities[edit | edit source]

  • Extra PowderBecause you can never have too much.
  • CrumblingThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • DisintegratingThe Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Strengths and Weaknesses[edit | edit source]

  • Armour-Piercing MissilesThe damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-LargeAnti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Sources[edit | edit source]