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The Chaos Dwarfs, known in their own language as Dawi-Zharr or Dhrath-Zharr, are a playable race introduced in Total War: Warhammer III.[1]
How they play[ | ]
- Quest for Sacrifice:
- Infernal Labour: An economy build upon gathering and using slave labour, capturing enemies defeated in combat and assigning them to Mining Outposts.
- Hell-Forge: Increase your unit caps with armaments, and upgrade units for an ongoing armament cost per unit
- Tower of Zharr: Use your influence and gain positions of power in the Tower to obtain powerful boosts
- Industrial Might: Using convoys to trade crafted tools of war for resources.
Background[ | ]
Malign, dark-souled and merciless, Chaos Dwarfs are known in legend as a warrior race of Daemonsmiths, craftsmen and brutal killers who have dominated the northern reaches of the Dark Lands for thousands of years.
Long separated from their fading kin of the west, the Dawi-Zharr have given themselves over to their dark master Hashut and allowed Chaos to work its twisted terrors on their minds and souls, transforming them into a calculatingly cruel reflection of what they once were. They are deeply learned in the sorcerous arts and obsessed with the control of hellish forces and fires of the deep earth, combining dark lore with artisanship and skill for metalwork and industry. Thus, the Chaos Dwarfs have produced a bewildering variety of strange and infernal war engines, Daemon-bound weapons and deadly tools of war, and their power grows still.
Factions[ | ]
Playable factions[ | ]
In campaign there are three playable Chaos Dwarf factions, each which its own starting position and led by a separate Legendary Lord. See individual pages for faction-specific info.
- Disciples of Hashut, led by Astragoth Ironhand.
- The Legion of Azgorh, led by Drazhoath the Ashen.
- The Warhost of Zharr, led by Zhatan the Black.
Minor factions[ | ]
Factions introduced in The Realm of Chaos campaign:
- Chaos Dwarfs Rebels1
- Overlords of Zharrduk1
- Servants of the Conclave1, led by Ghorth the Cruel.
1 - Factions present in the Immortal Empires campaign.
In Battle[ | ]
General[ | ]
Chaos Dwarf armies are highly flexible and wear many hats. A heavily-armoured, fire-resistant frontline is bolstered by a cheap caste of Labourers and Hobgoblin lackeys that serve as a bulwark for powerful gunpowder weaponry and long-range artillery trains. This flexibility is further augmented by powerful bound fire Daemons, flying monsters and even cavalry. All of this flexibility comes at a cost though, making the right combination of units the key to victory.
Units[ | ]
Main article: Chaos Dwarfs unit roster
Magic[ | ]
Chaos Dwarfs have access to four lores of magic, one of which is unique to their race:
In the Campaign[ | ]
Unique game mechanics[ | ]
Tower of Zharr |
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Main article: Tower of Zharr
The Tower of Zharr is a political system where the Chaos Dwarfs factions battle to claim Seats of Power within the Tower, these seats are claimed by spending Conclave Influence. When a seat is claimed, it grants bonuses to the faction that owns it. The Tower of Zharr requires 75 Conclave Influence to be unlocked. |
Labour |
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Main article: Labour Economy
Chaos Dwarfs utilize Labour to boost and maintain their economy. Labour is obtained when fighting battles, using the Transport Captives post-battle option and Convoys. |
Hell-Forge |
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Main article: Hell-Forge
The Hell-Forge allows the Chaos Dwarfs to increase the unit capacity of their non-Greenskins units and grant them unique bonuses at the cost of Armaments. |
Convoys |
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Main article: Military Convoys
Chaos Dwarf factions dispatch Military Convoys from Zharr-Naggrund to various settlements around the map to trade cargo. Money and Armaments can be traded for Labourers or Raw Materials. Convoys have a limit to how much cargo they can carry with more cargo selling for more profit. |
Great Drill of Hashut |
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Main article: Great Drill of Hashut
The Great Drill of Hashut is the narrative goal for the Chaos Dwarfs in The Realm of Chaos campaign, the Drill is used to mine the powerful blood of Hashut. To power the drill, four Ancestor relics must be aquired and use on the Drill to win the campaign. |
General mechanics[ | ]
Corruption |
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Chaos Dwarfs spreads 1 type of Chaos corruption: |
Buildings |
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Main article: Chaos Dwarfs buildings
Chaos Dwarfs have a straight forward building tree. Notably their settlements can be converted into Towers, Outposts or Factories and do not use the Growth system instead a specific resource must be used to upgrade their settlements. Towers provide the main buildings such as recruitment and advancement also Conclave Influence can be used when first occupying a Tower settlement to increase the tier of the Tower settlement with each level increasing the Conclave Influence cost. Outposts provide buildings that specialise on gaining Raw Materials and Factories provide buildings that produce Armaments and Income needed for the Chaos Dwarfs' economy. All buildings can be instantly built by spending Labour. |
Diplomacy | ||
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Race | Chaos Dwarfs' Aversion | Aversion to Chaos Dwarfs |
Daemons of Chaos, Khorne, Nurgle, Slaanesh, Tzeentch | 0 | 0 |
Norsca, Warriors of Chaos | -10 | 0 |
Chaos Dwarfs | -15 | -15 |
Ogre Kingdoms | -20 | -20 |
Beastmen, Vampire Coast | -40 | -10 |
Bretonnia, Grand Cathay, The Empire, Vampire Counts | -40 | -40 |
Tomb Kings | -40 | -100 |
Dark Elves | -60 | -10 |
Skaven | -60 | -20 |
Lizardmen, Wood Elves | -60 | -100 |
Dwarfs, Greenskins, High Elves | -100 | -100 |
Technology |
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Main article: Chaos Dwarfs tech tree
Chaos Dwarfs are a technologically advanced race, with a long and powerful tech tree which is divided by 3 branches: Military, Sorcery and Industry. Some of these technologies in the branches have a cost of Armaments, Conclave Influence and Raw Materials. |
Commandments | |
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Commandment | Effects |
Masterful Architects |
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Military Doctrine |
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Higher Quotas |
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Billowing Smoke Stacks |
Inventory |
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Gallery[ | ]
Concept Art[ | ]
Screenshots[ | ]
Trivia[ | ]
- Up until their release in Warhammer III, the only Chaos Dwarfs in the game were the crew of the Hellcannon, a Warriors of Chaos unit. In the tabletop game, the Hellcannon was also usable by the Chaos Dwarfs in addition to the Warriors of Chaos.