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The Chaos Dwarfs, known in their own language as Dawi-Zharr or Dhrath-Zharr, are a playable race introduced in Total War: Warhammer III.[1]

How they play[ | ]

  • Quest for Sacrifice:
  • Infernal Labour: An economy build upon gathering and using slave labour, capturing enemies defeated in combat and assigning them to Mining Outposts.
  • Hell-Forge: Increase your unit caps with armaments, and upgrade units for an ongoing armament cost per unit
  • Tower of Zharr: Use your influence and gain positions of power in the Tower to obtain powerful boosts
  • Industrial Might: Using convoys to trade crafted tools of war for resources.

Background[ | ]

Malign, dark-souled and merciless, Chaos Dwarfs are known in legend as a warrior race of Daemonsmiths, craftsmen and brutal killers who have dominated the northern reaches of the Dark Lands for thousands of years.

Long separated from their fading kin of the west, the Dawi-Zharr have given themselves over to their dark master Hashut and allowed Chaos to work its twisted terrors on their minds and souls, transforming them into a calculatingly cruel reflection of what they once were. They are deeply learned in the sorcerous arts and obsessed with the control of hellish forces and fires of the deep earth, combining dark lore with artisanship and skill for metalwork and industry. Thus, the Chaos Dwarfs have produced a bewildering variety of strange and infernal war engines, Daemon-bound weapons and deadly tools of war, and their power grows still.

Factions[ | ]

Playable factions[ | ]

In campaign there are three playable Chaos Dwarf factions, each which its own starting position and led by a separate Legendary Lord. See individual pages for faction-specific info.

Minor factions[ | ]

Factions introduced in The Realm of Chaos campaign:

1 - Factions present in the Immortal Empires campaign.

In Battle[ | ]

General[ | ]

Chaos Dwarf armies are highly flexible and wear many hats. A heavily-armoured, fire-resistant frontline is bolstered by a cheap caste of Labourers and Hobgoblin lackeys that serve as a bulwark for powerful gunpowder weaponry and long-range artillery trains. This flexibility is further augmented by powerful bound fire Daemons, flying monsters and even cavalry. All of this flexibility comes at a cost though, making the right combination of units the key to victory.

Units[ | ]

Main article: Chaos Dwarfs unit roster

Bullet icon empire magic colleges Magic[ | ]

Chaos Dwarfs have access to four lores of magic, one of which is unique to their race:

In the Campaign[ | ]

Unique game mechanics[ | ]

Icon tower of zharr Tower of Zharr
Main article: Tower of Zharr

The Tower of Zharr is a political system where the Chaos Dwarfs factions battle to claim Seats of Power within the Tower, these seats are claimed by spending Conclave influenceConclave Influence. When a seat is claimed, it grants bonuses to the faction that owns it. The Tower of Zharr requires 75 Conclave Influence to be unlocked.

Icon labour large Labour
Main article: Labour Economy

Chaos Dwarfs utilize Labour to boost and maintain their economy. Labour is obtained when fighting battles, using the Transport Captives post-battle option and Convoys.

Icon hellforge Hell-Forge
Main article: Hell-Forge

The Hell-Forge allows the Chaos Dwarfs to increase the unit capacity of their non-Greenskins units and grant them unique bonuses at the cost of Icon chd armamentsArmaments.

Hud icon button military convoys Convoys
Main article: Military Convoys

Chaos Dwarf factions dispatch Military Convoys from Zharr-Naggrund to various settlements around the map to trade cargo. Icon incomeMoney and Icon chd armaments Armaments can be traded for Icon chd labourLabourers or Icon chd raw materials Raw Materials. Convoys have a limit to how much cargo they can carry with more cargo selling for more profit.

Icon narrative Great Drill of Hashut
Main article: Great Drill of Hashut

The Great Drill of Hashut is the narrative goal for the Chaos Dwarfs in The Realm of Chaos campaign, the Drill is used to mine the powerful blood of Hashut. To power the drill, four Ancestor relics must be aquired and use on the Drill to win the campaign.

General mechanics[ | ]

Event great game neutral Corruption
Chaos Dwarfs spreads 1 type of Chaos corruption:
Event Buildings Neutral Buildings

Chaos Dwarfs have a straight forward building tree. Notably their settlements can be converted into Towers, Outposts or Factories and do not use the Growth system instead a specific resource must be used to upgrade their settlements. Towers provide the main buildings such as recruitment and advancement also Conclave Influence can be used when first occupying a Tower settlement to increase the tier of the Tower settlement with each level increasing the Conclave Influence cost. Outposts provide buildings that specialise on gaining Raw Materials and Factories provide buildings that produce Armaments and Income needed for the Chaos Dwarfs' economy. All buildings can be instantly built by spending Labour.

Event General News Neutral Diplomacy
  • Chaos Dwarfs are disliked by most races, and are hated enemies of Dwarfs, Greenskins, High Elves, Lizardmen, Tomb Kings and Wood Elves. They are tolerated by most Chaos races and, to a lesser extent, the Ogre Kingdoms.
  • Chaos Dwarfs cannot do confederation by normal means. Instead, Chaos Dwarfs can forcefully confederate major factions at the cost of an excessive amount of conclave influence in the Tower of Zharr mechanic.
Race Chaos Dwarfs' Aversion Aversion to Chaos Dwarfs
Wh3 main dae daemon prince 256 Daemons of Chaos, Khorne Khorne, Nurgle Nurgle, Slaanesh Slaanesh, Tzeentch Tzeentch 0 0
World Walkers Norsca, Warhost of the Apocalypse Warriors of Chaos -10 0
Disciples of Hashut Chaos Dwarfs -15 -15
Ogre Kingdoms Ogre Kingdoms -20 -20
Beastmen Beastmen, Vampire Coast Vampire Coast -40 -10
Couronne Bretonnia, Grand Cathay Grand Cathay, Reikland The Empire, The Drakenhof Conclave Vampire Counts -40 -40
Tomb Kings Tomb Kings -40 -100
Dark Elves Dark Elves -60 -10
Skaven Skaven -60 -20
Lizardmen Lizardmen, Wood Elves Wood Elves -60 -100
Karaz-a-Karak Dwarfs, Greenskins Greenskins, High Elves High Elves -100 -100
Event Technology Neutral Technology

Chaos Dwarfs are a technologically advanced race, with a long and powerful tech tree which is divided by 3 branches: Military, Sorcery and Industry. Some of these technologies in the branches have a cost of Armaments, Conclave Influence and Raw Materials.

Event Character Activity Neutral Stances
Stance Description Effects
Default Stance None

None

Traverses the world as normal. None
Stance March

March

Increases this army's campaign map marching range.
  • Campaign movement Campaign movement: +50%
  • Military Recruitment: Disabled
  • Vigour Vigour in battle: Tired
  • Icon effects ambush Ambush defence chance: -25%
  • Melee Should the army be attacked, retreat will be impossible; if it loses the battle it will be wiped out
  • Melee Battle initiation: Disabled
Icon ambush stance

Ambush

Conceals this army, allowing surprise attacks against passing enemies.
  • Campaign movement Campaign movement range penalty: 25%
  • Subterfuge Hidden until discovered or battle initiated
Raiding

Raiding

Raids wealth from the local region.
  • Campaign movement Campaign movement range penalty: 50%
  • Campaign movement Campaign movement: -25%
  • Icon income plus Income generated from raiding: 194
  • Chd labour Gain Labour based on strength of this army
  • Public order Control: -3 in the raided province
  • Growth Growth: -5 in the raided province
  • Attrition Immune to most attrition
  • Vigour Vigour in battle: Winded
  • Diplomacy Diplomacy: Penalties with raided factions
  • Income Income from all buildings: -100% (when raiding own region)
Military force active stance type set camp

Encamp

Sets up a defensive camp, allowing for recruitment and replenishment, regardless of territory.
  • Campaign movement Campaign movement range penalty: 50%
  • Replenishment Enables replenishment and access to the Global recruitment pool
  • Attrition Immune to most attrition
  • Campaign movement Campaign movement disabled when recruitment
  • Icon effects ambush Ambush defence chance: +75%
  • Morale Leadership: +5
  • Defence Melee defence: +5
Use underway

Use Underway

Uses the Underway to traverse the world.
  • Campaign movement Minimum requirement to assume: Not moved this turn
  • Campaign movement Traverse underground terrain that would normally be impassable
  • Attrition Immune to most attrition
  • Icon effects ambush Ambush defence chance: +25%
  • Melee Nearby hostile armies may intercept this force in the Underway
  • Melee Should the army be intercepted, retreat will be impossible; if it loses the battle it will be wiped out
  • Melee Battle initiation: Disabled
Event Military Neutral Post-battle options
Option Description Effects
Icon enslave

Transport Captives

Lets put these captives to work as Labourers in our mines.
  • Icon chd labour Labour
Icon ransom

Ransom Captives

Our miners are already at capacity, so ransoming these captives would be more efficient.
  • Icon treasury Treasury
Icon dominate

Conscript Captives

The captives that we don't force onto the frontlines can be put to work to look after our units and repair our vehicles.
  • Replenishment Army replenished
Event City Neutral Settlement options
Occupy as Outpost Occupy as Factory Occupy as Tower Sack Raze
Wh3 dlc23 chd chaos dwarfs occupy outpost Wh3 dlc23 chd chaos dwarfs occupy factory Wh3 dlc23 chd chaos dwarfs occupy tower Wh3 dlc23 chd chaos dwarfs sack Wh3 dlc23 chd chaos dwarfs raze
You occupy the settlement and establish a mining Outpost.


Outposts enable the extraction of Raw Materials via mines (requiring Labour) and provides Hobgoblin recruitment only.

You occupy the settlement and construct a factory.


Factories expend Raw Materials to generate Armaments and income and provide more advanced recruitment options.

You occupy the settlement and construct a tower.


Towers provide all recruitment options and buildings to advance your faction's strength and status.


Towers require a large amount of resources from Mines and Factories to develop.

You do not capture the settlement but instead steal wealth and damage buildings. All captives are enslaved, Icon public ordercontrol is reduced, and the previous owner will like you a lot less. All buildings are destroyed and the settlement is torched. The previous owner will like you at lot less.
  • Icon Public Order Negative Control: -10
  • Icon province instability Province instability: -5
  • Icon chd labour Labour
  • Icon Public Order Negative Control: -10
  • Icon province instability Province instability: -5
  • Icon chd labour Labour
  • Icon Public Order Negative Control: -10
  • Icon province instability Province instability: -5
  • Icon chd labour Labour
  • Icon province instability Province instability: -10
  • Icon treasury Treasury
  • Icon chd labour Labour
  • Icon treasury Treasury
  • Icon chd raw materials Raw Materials
Occupy Settlement at level:
  • Settlement silver numeral 1: Conclave influenceConclave Influence: 50
  • Settlement silver numeral 2: Conclave influenceConclave Influence: 75
  • Settlement silver numeral 3: Conclave influenceConclave Influence: 100
  • Settlement silver numeral 4: Conclave influenceConclave Influence: 225
  • Settlement silver numeral 5: Conclave influenceConclave Influence: 375
Event Province Region Neutral Commandments
Commandment Effects
Wh3 dlc23 edict chd architects
Masterful Architects
  • Construction Rush Construction Labour cost: -10%
  • Treasury Construction cost: -10% for all buildings
Wh3 dlc23 edict chd armaments
Military Doctrine
  • Treasury Recruitment cost: -20% (armies in province)
  • Experience Recruit rank: +2 (armies in province)
Wh3 dlc23 edict chd higher quotas
Higher Quotas
  • Income Income from Refinery buildings: +10%
  • Chd armaments Armaments output: +10%
Wh3 dlc23 edict chd smoke stacks
Billowing Smoke Stacks
  • Public order Control: +2
  • Plague Chance of a plague spreading: -25% (armies in province)
Event Commander Activity Neutral Inventory

Gallery[ | ]

Concept Art[ | ]

Screenshots[ | ]

Trivia[ | ]

  • Up until their release in Warhammer III, the only Chaos Dwarfs in the game were the crew of the Hellcannon, a Warriors of Chaos unit. In the tabletop game, the Hellcannon was also usable by the Chaos Dwarfs in addition to the Warriors of Chaos.

References[ | ]

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