Chaos Feral Manticore

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Chaos Feral Manticore
Wh dlc03 bst feral manticore.png
Dragon.png
Overview
FactionWarriors of Chaos
CategoryFlying Monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Statistics
Icon stat health.png Health: 3827
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 85
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 155
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Protection
Icon stat armour.png
Armor:
60%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
For the Beastmen, Dark Elves and Norscan unit, see Feral Manticore.

Chaos Feral Manticore is a Warriors of Chaos flying melee monster unit introduced in Total War: Warhammer. The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.

Description[edit | edit source]

Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tales with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder.

Strengths & Weaknesses[edit | edit source]

  • No Forest Penalty: Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage: When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.

Strategy[edit | edit source]

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