As of the December 3rd update, the Chaos Invasion now has different levels the player can set at the start of campaign. These are "On" "Off" "Hard" "Very Hard" and "Legendary". This scales the number of armies spawned during the Chaos Invasion.
Description[edit | edit source]
The Old World despairs, for Archaon the Everchosen, Champion of Chaos, is come and with him the End Times!
Once a Templar Priest of Sigmar, Archaon uncovered a terrible secret which drove him to reject his faith and pledge himself to the Gods of Chaos. In their service, he has devoted himself to the world's destruction, defeating all challengers and rising to a position of dominance over all in the Chaos Wastes, achieving the ultimate accolade - his dark coronation as the Everchosen; the vessel through which the Dark Gods unite their followers to turn the world into a Realm of Chaos. It is to his banner that the Warriors of Chaos have been flocking, and it is his malign will that now drives them forth in a terrible wave of destruction destined to sweep all before it.
The earth groans beneath the iron-shod feet of Archaon's numberless horde, and with him comes death. Is there any champion of the Old World mighty enough to withstand the Lord of the End Times?
Overview[edit | edit source]
The invasion can be very destructive. The factions who attack are mostly hordes or similar factions, so they tend to raze a lot of settlements. Additionally, there is a global +2 Chaos Corruption during the invasion.
Factions involved in the invasion:
- Warriors of Chaos are the primary aggressors. In Mortal Empires this is expanded to also include these subfactions:
- Some Norscan Tribes:
Opposing Chaos is The Empire, Dwarfs, Bretonnia and other human factions. In Mortal Empires, they are joined by High Elves and Lizardmen. These factions gain the diplomatic trait Shield of Civilization during a Chaos Invasion, making them more likely to stick together against Chaos.
Wood Elves remain neutral, but have negative diplomatic relations with Chaos factions, especially Beastmen whom they hate.
Many factions have a campaign victory condition that involves killing/dealing with Archaon and the Warriors of Chaos.
What happens if I'm playing as the Warriors of Chaos or Norsca?[edit | edit source]
If you are playing as a Norscan faction (World Walkers or Wintertooth), you will get an event called The Everchosen's Summons which allows them to choose to side with Archaon and the Warriors of Chaos, or to side against them and bring about your own invasion.
If you are playing the Warriors of Chaos themselves, you will get an event called The Treason of Tzeentch; you will still have to fight a rival faction called Chaos Gathering, led by Sarthorael the Everwatcher. In addition, Varg and Skaeling will not automatically be your vassals, but you have the ability to Awaken the Tribes to call addition Norscan Tribes to the map.
How it plays out[edit | edit source]
- The event Chaos Stirs indicates the impending arrival of Warriors of Chaos armies.
- The event The Rise of Chaos indicates the initial spawning of Warriors of Chaos armies in the Chaos Wastes.
- The event The Doom Tide indicates the additional spawning of Warriors of Chaos armies.
- The Chaos Invasion begins in earnest when Archaon spawns alongside Kholek, Sigvald, Sarthorael and additional Chaos armies.
- When Archaon and the Warriors of Chaos are finally defeated for good, the invasion is over.