Chaos Warhounds (Poison) (Beastmen)

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Chaos Warhounds (Poison)
Wh dlc03 bst warhounds poison.png
Wh dlc03 bst warhounds poison.png
War beast.png
Beastmen war beast
Unit size80
Icon treasury.png Cost (MP): 475 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 95
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png

Chaos Warhounds (Poison) (Beastmen) is a Beastmen war beast unit in the Beastmen Total War: Warhammer downloadable content. This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.

Description[edit | edit source]

In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.

Abilities[edit | edit source]

  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[edit | edit source]

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