Charge Bonus is a stat on the unit card. It is a short boost of offensive power.
Overview[edit | edit source]
A Swordsmen unit has 32 melee attack and 14 Charge bonus. When the unit is normally in combat its melee attack is 32. However, when the unit charges, it gains the 14 charge bonus as a boost to their melee attack. This lasts over 10-15 seconds and fades over time. As such charge bonuses are highest and most useful on units like shock cavalry that can charge in and out of a unit quickly, renewing their charge bonus each time. It is notable that charging takes up a significant amount of Fatigue which should be kept in mind.
Charge Defence[edit | edit source]
Many spearmen and halberd units have charge defence against large units. This nullifies the charge bonus of a charging enemy when the spearmen are braced (standing still) and charged from the front. Being charged from the side or behind will not negate the charge bonus. Even though visually the cavalry unit will still send your troops flying, you will notice that they take little to no damage from it because the enemy did not receive their charge bonus.
Other units have charge defence against all or Expert charge defence, which does the same thing but to all types of units regardless of entity size. This means that if they are charged from the front while braced by any unit, they will negate their charge.
Strategy[edit | edit source]
When trying to charge an enemy with charge defence and you cannot get around to their flanks, consider this strategy. Charge a disposable unit or a single entity unit like a fast lord or hero into the front of the enemy. Their charge bonus will be negated, but the spearmen will no longer be brace because they are fighting your unit. Then charge in with your shock cavalry, so they can do full damage. This is a risky and somewhat niche strategy, however not one without its merits.