Chill of Sontar (War Hydra)

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Chill of Sontar
Wh2 dlc10 def war hydra ror.png
Overview
FactionDark Elves
CategoryMonster
Regiment of Renown
Unit size1
Recruitment
Icon treasury.png Cost (MP): 2050 (2050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 513
Statistics
Icon stat health.png Health: 9450
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 61
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 45
Icon stat ammo.png Reload Time: 10
Resistance missile.png Damage Resist Missiles: 35
Weapons
Melee
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon stat speed.png Melee Interval: 3.6 s
Protection
Icon stat armour.png
Armor:
37.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Chill of Sontar (War Hydra) is a Dark Elves monster unit introduced in The Queen and the Crone DLC for Total War: Warhammer II. It is a Regiment of Renown version of the War Hydra.

The Chill of Sontar is a ruthless killing machine.

Description[edit | edit source]

The Hydra is a titanic beast of the mountains, whose ill-tempered and ravenous nature has proven the doom of many an unsuspecting morsel. Indeed, so ferocious is the Hydra that campaigning armies often make wide detours to avoid intruding on such a beast's bone-strewn lair. Those that march on regardless do so either out of confidence in their battle-prowess or ignorance of the Hydra's savagery. War Hydras are notoriously difficult for their handlers to control, and a Beastmaster must be quick with his lash lest he be devoured in the enemy's stead. They are even more difficult to slay, for not only are their scaly bodies incredibly well armoured, they also regenerate damage at a frightening rate. A foe's only chance is to sever all the monsters heads in quick succession - if even a single one remains, the remainder will swiftly grow back and devour the impudent attacker for his troubles.

Abilities[edit | edit source]

Template:Bulletpoint frost breath hydra

  • Frostbite: The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

Click here to add a strategy!

A Hyrdra that imbues the Frostbite contact effect which allows the Hydra to slow its enemies down massively.